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🌈🏰⚔️The Prismatic Knights were an order of elite warriors known for their valor and chivalry, residing in magnificent castles nestled among the clouds. These ethereal fortresses, accessible only by those who mastered the art of cloud walking, floated high above the realms, veiled in mist and magic.

The Prismatic Knights were sworn protectors of the realms below, guardians against threats both mundane and mystical. Cloaked in armor that shimmered with the hues of the rainbow, they were a dazzling sight on the battlefield, their prismatic gear not just ornamental but imbued with powerful enchantments.

Their greatest strength lay in their unity, symbolized by their armor set. Each piece, from helmet to boots, was crafted from the rarest materials, kissed by the light of different realms and enchanted by ancient sorcery. When fully assembled, the set granted the knights extraordinary powers, making them nearly invincible in battle.🌈🏰⚔️

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Prismatic Knight Helmet

Wondrous item, very rare (requires attunement)

This exquisite helmet is crafted from a mysterious alloy that glistens with a spectrum of shimmering colors. The surface is etched with depictions of mythical creatures and embedded with luminescent jewels that pulse with a soft radiance.

The attuned wearer of the Prismatic Knight Helmet gains darkvision with a range of 120 feet and has advantage on saving throws against being blinded. By issuing the helmet's command word as an action, the wearer can cast a 7th-level version of the color spray spell (spell save DC 16) once between dawns, without expending a spell slot or requiring a material component. After completing a long rest, the wearer can also choose to gain resistance to one type of damage—acid, cold, fire, lightning, or poison. This resistance lasts until the next long rest.

Prismatic Knight Armor

Armor (plate), legendary (requires attunement)

This resplendent suit of armor is made of iridescent material. It constantly shifts in color, catching and reflecting light from all around.

When the wearer of this armor uses an action to speak its command word, they can bend light around themselves. This bending of light provides two benefits: it gives the wearer three-quarters cover, granting a +5 bonus to their AC against attacks from attackers that they can see, and it renders the wearer invisible akin to the effects of the invisibility spell. These effects last for 1 minute and do not require concentration. The armor's ability can't be used again until next dawn.

Prismatic Knight Gloves

Wondrous item, rare (requires attunement)

These gloves are imbued with kaleidoscopic essence, displaying a brilliant array of colors. They are both flexible and resilient.

As part of their Attack action on their turn, the wearer can replace one of their attacks with a Prismatic Bolt attack. This is a ranged spell attack with a range of 60 feet, launching a bolt of prismatic energy. On a hit, the target takes 2d6 radiant damage. The wearer is proficient with this attack, and it uses Charisma as the spellcasting ability. The Prismatic Bolt can be used once on each of the wearer's turns.

Prismatic Knight Boots

Wondrous item, uncommon

These boots are crafted from a material that sparkles with an ever-changing array of colors in the light.

The boots absorb and store light from their surroundings. In areas illuminated by a light source (natural or magical), the wearer gains the ability to perform a double jump. This double jump allows the wearer to leap again in mid-air, reaching heights or distances up to their normal jump capacity. The wearer leaves behind a trail of shimmering, prismatic light, creating a dazzling display of colors when doing so.

3-Set Bonus

Wearing three items from the Prismatic Knight set grants the wearer resistance to force damage.

4-Set Bonus

Equipping and attuning to all four pieces of the Prismatic Knight set enhances its capabilities further. The Prismatic Bolt attack from the Gloves now deals 4d6 radiant damage. In addition, the wearer of the Helmet can choose two types of damage to gain resistance against from the following options: acid, cold, fire, lightning, or poison, instead of one.

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