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🐎🌑💀 Wraithmares are the ghastly embodiment of death and decay. These spectral equine creatures, with their skeletal forms and ethereal presence, haunt the darkest reaches of the world, thriving in places tainted by death and despair.

Shadows of the Fallen. Wraithmares are believed to arise in places marked by great tragedy or malice. They are most commonly found in forgotten graveyards, abandoned battlefields, or cursed lands where the barrier between the living and the dead is thin. Their skeletal forms are draped in shadows, and their eyes glow with a haunting blue light that chills the soul.

Eerie Existence. Their appearance is unsettling – a horse-like figure that seems to be made of bones and dark mist. Their presence is often accompanied by a drop in temperature and a feeling of overwhelming dread. The ground beneath them seems to wither and die, and their hoofbeats sound like whispers on the wind.

Horrific Hunters. Wraithmares are not natural creatures; they are born from the essence of undeath. They are often found alone, but some tales speak of ghostly herds roaming through the most desolate of landscapes. They are territorial and aggressive, attacking anything living that dares to enter their domain.

Terrifying Encounters. Encountering a Wraithmare is an experience few forget. They are silent, save for the eerie sound of their ghostly neighing, and they can appear and disappear like a wisp of smoke. Adventurers tell tales of these creatures' relentless pursuit and their chilling ability to sap the life from the strongest of warriors. 🐎🌑💀

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Wraithmare

Large undead, neutral evil

Armor Class: 14 (natural armor)

Hit Points: 114 (12d10 + 48)

Speed: 60 ft., fly 60 ft.

STR 16 (+3)
DEX 10 (+0)
CON 19 (+4)
INT 13 (+1)
WIS 16 (+3)
CHA 16 (+3)

Damage Resistances necrotic

Damage Immunities cold, lightning, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 13

Languages understands Abyssal but can‘t speak.

Challenge 7 (2,900 XP)

Traits

Dark Aura. Any creature that comes within 5 feet of the Wraithmare has their AC reduced by 2 until they leave that range.

Reborn (Recharges after a Short or Long Rest). If the Wraithmare would be reduced to 0 hit points, it instead resets its current hit point total to 100 hit points.

Actions

Reaping Hoof. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 5 (2d4) necrotic damage. The Wraithmare regains hit points equal to the necrotic damage dealt. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

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