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🏔️👑🔨 After a fierce and grueling battle in the depths of a cavern echoing with the rumble of the earth, you and your allies stand victorious over the fallen Prince of Elemental Earth. The cavern, lit by the dim glow of crystals jutting from the walls, falls silent except for the heavy breaths of the weary but triumphant party.

As the dust settles, your eyes catch a glimmer beneath the prince's crumbled throne. Approaching cautiously, you uncover a magnificent piece of armor, its plates resembling layers of sediment rock, yet imbued with a mystical energy that pulsates gently. 🏔️👑🔨

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Quakebringer's Carapace

Armor (any heavy), legendary (requires attunement)

It consists of jagged volcanic rocks that levitate around the wearer, forming an almost impenetrable barrier. Lava flows within the crevices, glowing ominously

While wearing and attuned to the armor, you gain a +3 to your AC. Additionally, you gain resistance to bludgeoning damage from non-magical attacks and to fire damage.

You have advantage on Strength checks and Strength saving throws. When standing on solid ground, you cannot be moved against your will.

If your Strength score is 17 or lower, wearing this armor reduces your speed by 10 feet. The armor does not allow for advantage on Dexterity saving throws.

Earthshaker. When you hit with a bludgeoning melee weapon attack, you can activate Earthshaker. The target and any creatures of your choice within 10 feet must make a Strength saving throw (DC 17). On a failed save, they take 4d6 additional bludgeoning damage and are knocked prone. You can use this ability a number of times equal to your proficiency bonus, and all expended uses are replenished at dawn.

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