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🎴🔮💥 Created by a conclave of battle-mages, the Deck of Explosive Spells was intended to provide frontline soldiers with rapid access to explosive magical support. It is said that the last card in each deck holds a fragment of the soul of its creator, which is why the deck self-destructs upon the expenditure of its final charge. 🎴🔮💥

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Deck of Explosive Spells

Wondrous item, rarity varies

The cards are thick, bordered with runes that spark when rubbed, and are cool to the touch until activated, whereupon they become as warm as a hearthstone.

The Deck of Explosive Spells is a collection of 20 cards, each charged with a single, powerful evocation spell.

The GM selects one evocation spell for each spell level from 1st to 5th, ensuring a variety of 5 spells within the deck. When a creature draws a card, they cast the associated spell.

The spell save DC depends on the rarity of the deck: 14 for Rare, 16 for Very Rare, 18 for Legendary.

The deck starts with 20 charges. To draw a card, a creature must use an action, expend one charge and then roll a d10 to determine the level of the evocation spell drawn from the deck (see table).

The deck is destroyed after the last charge is expended.


  • d10 Roll: 1-2 Spell Level: 1st Level
  • d10 Roll: 3-4 Spell Level: 2nd Level
  • d10 Roll: 5-6 Spell Level: 3rd Level
  • d10 Roll: 7-8 Spell Level: 4th Level
  • d10 Roll: 9-10 Spell Level: 5th Level

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