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As you awaken, a strange sensation courses through your body. Your heart beats with a rhythm that seems to echo the pulse of the earth itself. The air feels alive, every breath deeper and more fulfilling than before. You rise and move to the temple's entrance, gazing out at the dawning sun. Its warmth on your face doesn’t just touch your skin - it merges with you, kindling an internal fire.

Curious, you reach down and touch a small puddle from last night's rain. The moment your fingers make contact, you sense its memories, feeling every raindrop, every current, every stream it has been a part of. This is not just water; it's life, history, and emotion.

Distracted by a sudden gust of wind, you look up and, for a fleeting moment, feel its whispers, its tales of distant lands, carrying the scents and stories from realms unknown. You feel lighter, almost buoyant, as if the wind itself offers to carry you to those distant places.

Finally, placing your hand onto the stony ground of the mountain, the earth responds. You feel a slow, deep resonance, the age-old heartbeat of the world. The ground, the very bones of the earth, shares its strength, its endurance, and its memories of eons passed.

Realization dawns upon you: You've tapped into something primal, something ancient. The elements have recognized the warrior spirit within you, choosing you as their vessel. You have begun your journey on the Path of Primordials, and the raw, untamed powers of the elements await your command.

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Path of Ancient Forces

At 3rd level, you adopt the Path of Primordials, choose one primordial element: Fire, Water, Earth, or Air. Your choice grants you features at 3rd, 6th, 10th, and 14th level. Each time you gain a new barbarian subclass feature, you can choose to shift your connection and embrace a different elemental force from your original selection.

Elemental Rage

At 3rd level, when you enter a rage, you can manifest the power of your chosen primordial element:

  • Fire. Flames erupt around you. Any creature that ends its turn within 5 feet of you takes fire damage equal to half your barbarian level.
  • Water. You gain a swim speed equal to your walking speed, and you can breathe underwater.
  • Earth. While raging, any bludgeoning, piercing, and slashing damage you take from nonmagical attacks is reduced by 2.
  • Air. Protective gusts of wind encircle you. Ranged weapon attacks targeting you have disadvantage.

Elemental Surge

At 6th level, once during each of your turns while raging, when you hit a creature with a melee weapon attack, you can cause the attack to deal extra damage of your chosen element type. The extra damage is equal to your proficiency bonus.

  • Fire. The attack deals extra fire damage.
  • Water. The attack deals extra cold damage.
  • Earth. The attack deals extra bludgeoning damage.
  • Air. The attack deals extra lightning damage.

Primordial Presence

At 10th level, Your connection to the primordial elements allows you to manifest their powers even outside of your rage:

  • Fire. You gain resistance to fire damage.
  • Water. You can cast the water walk spell without expending a spell slot.
  • Earth. You gain a burrow speed equal to half your walking speed.
  • Air. You can cast the levitate spell on yourself without expending a spell slot.

Primordial Fury

At 14th level, when you rage, the elemental force within you erupts in overwhelming power:

  • Fire. Your Elemental Rage fire damage increases to your barbarian level.
  • Water. While raging, any creature that hits you with a melee attack takes cold damage equal to your Constitution modifier.
  • Earth. When a creature hits you with a melee attack, the ground around you can erupt. The attacker must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be knocked prone.
  • Air. Your reflexes and agility are heightened, allowing you to attack three times, instead of twice, whenever you take the Attack action on your turn.

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