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🔥🍂🥼 Within the obscured corners of our vast world, where flames dance and shadows play, the Flamestrider Vestments came into being. It was neither by the hand of a renowned artisan nor within a famed forge that these vestments were birthed, but rather through the quiet dedication of an unassuming crafter named Liora Flameheart.

Liora, guided by dreams of fire and passion, melded leather with traces of rare metals whose origins are unknown. Each vestment pulsed with a warmth, reminiscent of a gentle hearth or a campfire under a starlit sky. There weren't many, but each bore the mark of care and precision, an echo of Liora's quiet determination.

Travelers, upon crossing paths with those donning the Flamestrider Vestments, often paused to admire, feeling an inexplicable connection to the warmth they radiated. The vestments, though numerous, held a certain allure that many found hard to define, yet impossible to ignore.

To own a Flamestrider Vestment is to be part of a silent camaraderie, a nod to the dedication of Liora Flameheart and the quiet, yet profound, impact of her craft. 🔥🍂🥼
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Flamestrider Vestment

Armor (studded or normal leather), very rare (requires attunement)

Skillfully crafted, this leather armor glows as if imbued with the essence of flickering flames. The shoulder pads, in striking contrast, are made of polished silver that reflects light with simple grace.

The protective fires woven into the armor grant the wearer a +2 bonus to AC.

Heart of the Ember. While wearing this armor, you gain resistance to fire damage.

Fiery Retribution. Whenever a creature hits you with a melee attack while you're wearing this armor, the attacker takes 1d6 fire damage as the vestment's flames lash out in defense.

Whispering Flame. As a bonus action, and by invoking the armor’s magic command word, you release a controlled stream of fire from your mouth, akin to a flamethrower. This stream lasts until the end of your turn, creating a line of fire 5 feet wide that extends 30 feet in front of you. As you move, the direction and shape of the stream adjust with you, allowing you to "draw" with the flame and guide its path. Creatures caught in the line must make a Dexterity saving throw (DC 16). On a failed save, they take 3d6 fire damage, or half as much damage on a successful one. You regain the ability to activate this at dawn.

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