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💋🌹❤️ Lust Set 💋🌹❤️
Do you feel it? That undeniable attraction, pulling you closer to the screen, unable to resist scrolling through our patreon to catch another glimpse of what I'm about to unveil? Ah, yes... you crave it, don't you? (This is cringe, but just roll with it)

Prepare to lose yourselves in an all-consuming passion. An allure so powerful, it transcends realms and shackles wills. I present to you a collection designed to ignite souls and enslave hearts: a captivating armor of crimson leather, a mesmerizing helm with eyes that pierce through defenses, and a blade that dances between a weapon of discipline and a weapon of freedom.

Crafted in the deepest fires of a realm you'd do well not to speak of, these treasures are imbued with enchantments that even the most seasoned adventurers would find...irresistible. 🌹

And, oh, when these three are united? The connection between them unlocks an aura of immense power—chains of affection that can bind even the fiercest enemy to your will.

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Enticing Leather

Armor (leather), rare (requires attunement)

This leather armor, dyed a deep shade of red, is soft to the touch and clings to the wearer in a strangely seductive manner. It emanates an aura of temptation and allure.

Heart's Desire. Whenever an enemy is within 5 feet of you, they must succeed on a Wisdom saving throw (DC 18) or be charmed by you until the start of your next turn. The creature can't attack you or target you with harmful abilities or magical effects. Once a creature has been affected by this feature, they are immune to it for the next 24 hours.


Helm of the Crimson Gaze

Wondrous Item (helmet), very rare (requires attunement)

This helmet, crafted from smooth red material, features two elongated eye slits that glow with a passionate red light when worn. Those who look into the eyes feel a mix of fear and fascination.

Seducer's Gaze. As an action, you can focus on one creature you can see within 30 feet of you. The creature must make a Wisdom saving throw (DC 18). On a failed save, the creature becomes fixated on you for 1 minute, making it unable to attack anyone but you. The creature also takes a -3 penalty on attack rolls against you for the duration. Once affected, a creature is immune to this feature for the next 24 hours.


Blade of Heartstrings

Weapon (longsword), legendary (requires attunement)

This longsword, with a sleek blade dyed red, has a grip wrapped in the softest velvet. With a swift motion, the blade can unravel into a lethal, long whip. The weapon seems to pulse with the rhythm of a heartbeat.

This weapon has a +3 bonus to attack and damage rolls.

Bounded Lash. As a bonus action, you can transform this longsword into a whip or back again, up to a number of times equal to your proficiency bonus. It lasts up to 1 minute in its whip form. Expended uses are regained at midnight. As a whip, it has a reach of 15 feet and deals 1d10 slashing damage on a hit. When you hit with an attack using the whip form, you can attempt to grapple the target (DC 18). If successful, the target is pulled 10 feet closer to you.

Charm of the Heartstrings. When you score a critical hit with this weapon, the target must succeed on a Wisdom saving throw (DC 18) with disadvantage or become enamored with you until the end of your next turn. While enamored, the target can't attack you or cast spells that would harm you. This ability has no effect on creatures that are immune to being charmed.


2-Set Bonus: Desire

To activate this 2-set bonus, one of the attuned items must be the Blade of Heartstrings. When wielding the Blade of Heartstrings in its longsword form, your attacks carry a mesmerizing allure. On each hit, the creature hit by you must succeed on a Wisdom saving throw against your attack roll or have disadvantage on attack rolls and ability checks until the end of its next turn, as it's momentarily distracted by swirling emotions.


3-Set Bonus: Chain of Passion

When wielding the Blade of Heartstrings in its whip form, any creature charmed or fixated by you has disadvantage on saving throws to resist being grappled by the whip. Additionally, when a humanoid creature is grappled in this way, you can use a bonus action to force it to kneel, rendering it restrained and prone until the grapple ends or until the start of your next turn.

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