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To fix the 'problem' with the water vfx falling on top of the small CL waterwheel, I've separated the original support from the world debug house.

This wooden support also comes with a gutter from which water flows down on the waterwheel. Right now this support is just separated from the house and now the most time consuming and difficult part, is adding the vfx of the small waterwheel and the water gutter vfx and line them up with the support and gutter itself. That also means lowering the entire base + gutter to the right height above ground/water and move it so it doesn't overlap the waterwheel vfx. What makes everything extra difficult is that you can't view VFX in Studio, so I will have to go in and out of the game to check > adjust > check > adjust etc etc.

More sneak peeks and info if I have it, though there won't be much the upcoming two weeks due to vacation (this time without Corona I hope). I will make a separate post about it later.


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