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Hello all,

I just wanted to give an update on the updating process. It's not going very well..😅
First of all the pond VFX items can't be recreated. There's probably a problem with the in-game code which makes it not possible for modders to create their own visible in build mode and invisible in live mode vfx spawners.
This means that my invisible objects won't be updated to work as the pond vfx spawners, mine will stay invisible in both modes for now. Another problem though is that I can't find a way to easily update all my older mods to be placeable on ponds. So I probably need to re-do the entire mods which costs a lot of extra time.

Right now I also got the same problem with one of my first Animated mods, which was the pink waterlily object which spawns fish underneath it. Back then I made an override as well as a new object. The override only had the new recolors, the standalone, both the recolors as the fish vfx. The problem I have now, is that the override isn't working as it should. It gives an extra swatch which isn't even visible in Studio.
I'll might add all extra recolors without the fish effect to this other standalone object, just so you can also use the recolors without extra fish. Maybe I can try to hide the original object as that one won't be needed anymore.

I've also started with updating the fish of my Fish Pack, and no problems with those anymore (as I also couldn't get them to be placeable underneath the pond water at first). I do want to update all thumbnails, so all thumbnails will have the same letter size on them and on the exact same place for all my mods in the end.
I hope to be able to release the fish pack somewhere tomorrow for you, my Patrons already. Followed by hopefully more mods the rest of the week.
At the end of the week I will release all updated mods so far for the public. 

Comments

Lisa K Baldwin

I am so sorry you are having a difficult time. We can wait .. we are patient.