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Hello all,

In this post info about my next project for which you may already guess what it will be looking at the screenshot above. :)

When I was thinking about what to include in the cowplant skull video last week, I came with the idea of the example scene with birds on top of the skull. Now in the video the birds were blue jays and crows, which fit perfectly fine of course. But it would have been better with something like a vulture. As there're no real vulture vfx in game or at least no sitting ones (there're a few really low resolution flying ones), I thought about the steelpecker from the Star Wars game pack, which to me looks a bit like a vulture too. Or maybe more like a crossbreed between a vulture and a marabou stork as for the beak.

So that's what my next project will be about. As can be seen by the screenshot, I've already made it placeable on what I think is the right height above the ground. It's just enough to see it's feet, though the tail (when placed on the ground) will disappear under the sand.
When placed on top of something, the tail will be perfectly visible. In this case I've placed it with help of the MOO cheat, but as for the skull it should pop in place into a deco slot eventually.

Another thing I would like to add, is an uncomfortable mood/buff when being near the bird, which will disappear when moving away from it. There will also be a second swatch without this buff if you want to use it just for decoration purposes. Besides that not much more will be added I guess.

More info and screenshot will follow!

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