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Yesterday I mentioned I would add a second and third swatch, but after thinking about adding as much different possibilites as possible, I made 4 different swatches.
In the object catalog this will be shown as 4 colorstripes in the colors green, yellow, orange and red. Each of these swatches will all have another kind of tuning, which makes the recolor tool unusable in game for this object. So you need to decide in the catalog what object you want to use by selecting the desired swatch.

Choosing the main swatch, so the green one, will give you the complete package:
It will spawn an eagle up in the air, has the abbility to switch on the filthy visual effects (Green smoke and flies) and when switched on, will give your Sim an uncomfortable moodlet when nearby.

The second swatch, so the yellow one, will spawn the eagle and has the ability to spawn the filthy vfx. Doing so, won't enable the uncomfortabel mood though.

The third swatch, the orange one, won't spawn the eagle, but will have the vfx option and uncomfortable mood.

Finally the last swatch, the red one, will only have the vfx option. There won't be an eagle flying around and there won't be an uncomfortable mood when nearby.

Tooltips
As all bone fish objects look exactly the same when placed, I've added a tooltip to the object. A tooltip is a message which appears when the cursor is positioned over the object in live mode. As can be seen on the second image, it will show you which object version is placed and what this means for it's functions.

In my former mods, you had to go to build-mode, and select the eyedropper to discover which object was placed. This tooltip not only works easier but also faster. 😎 


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