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Hey Patrons!

Thanks to all who have stuck around after yesterday's post. I really appreciate your support and patience.

Episode 11 is here! Watch it ad free above, or on YouTube, or on Nebula.

In the episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan. I also give the game a name, and a long overdue Steam page! You can wishlist the game here.

If you're a GMTK Patron you should be able to access the playtest build on Itch.io, just by connecting your accounts. But it's probably easier to just hit this link and enter the password gmtkdeveloping2023. 

(In terms of feedback - I'm reaching out to people individually so as not to be overwhelmed by comments, so I'm not looking for feedback from Patrons at this time!).

Thanks again, and I'll speak to you all soon. Back to Unity I go!

Mark

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Comments

Anonymous

I would probably buy a Switch version if that ever exists, also. 👍🏻

Christopher Cowley

Great summary on a lot of pain points after you are already into development. Organization is always key to keeping it all in scope. Learned this the hard way after scrapping a couple builds but to me it's a lot of learning process in the end. Glad to get it out of the way early and move forward with a clear end product in mind. Good luck on finishing this, loving the updates and new logo!

Chartor

How on earth does one beat e12-flipitfast ? Maybe I am simply not fast enough