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Hi everyone. Just wanted to check in, as it feels like forever since we last talked. 

As you can imagine, I have been absolutely wrapped up in Zelda: Breath of the Wild. This is a huge, addictive, absorbing game, and it's been great to sink my teeth into it. 

What do you think of the game? I have some reservations - stamina meter and weapon degradation are both pretty stingy, fast travel points are too generous, and the game world is possibly a tiny bit too big - but I'm really loving it. 

I love the amount of freedom you're given: both in where you go, and how you play (see Dunkey's brilliant video  for a showcase of how the systemic nature of the game allows for loads of inventive moves). 

I, of course, adore the fact that the game does not use the "little dotted line" system. Objective markers for the main quests (if you don't turn them off) just give you a general direction for you to follow. Otherwise, you'll need to follow someone's directions, or a riddle, or a painting / photograph, or simply your curiosity to get somewhere new.

Zelda has always been about growth. In Ocarina, we see the story of how Link grows from a child to a world-saving badass. But I think BOTW sells it better: at the start of the game you can walk right up to a Guardian or another powerful enemy and just immediately die. It's hilarious. Then, 10 hours later - now with more stuff, and more confidence, you can come back and wreck that foe. Your sense of progression is very obvious. 

I'm also impressed by how much the game continues to surprise me. 

When you start a game, you are completely overwhelmed. You don't know what you can do, how far you can go, the limits of the simulation, and what's lying in wait for you out there. Overtime, you become familiar and the game and while it's nice to feel that sense of mastery, it also means the game stops surprising you, and starts to feel more like an artificial game world. Open world games suffer from this the most, as all their content is on show at once.

But with Zelda, 20-odd hours in, I'm still discovering entirely new places, new items and enemies, and there are things on the map I'm still too scared to approach. 

Anyway, I'll stop now. The point is, I'm gonna do a video on BOTW. I was working on a video about Psychonauts but it felt weird to drop a video on a 12 year old game in the middle of Zelda fever, and I've had lots of people asking me for my opinion on Zelda, so I'll do that next. You'll have to give me a minute, as I still need to see much more of this game! And I want to check out Horizon: Zero Dawn for sake of comparison.

I'm also working on the next boss keys - Phantom Hourglass is done, and Spirit Tracks is underway. And then Psychonauts, and then who knows what. 

Okay, cheerio!

Comments

Anonymous

OMG that video was hilarious hahahaha. Thanks for sharing Mark!

Anonymous

Hi Mark! I'm loving my time with the game so far. My only one complaint is that I think the divine beasts feel quite underwhelming compare to the rest of the game. (I only have finished 2 of them, spent most of my time doing side quests and fly around the map lol) Looking forward to your BOTW video!

Anonymous

Back to back with spirit tracks and breath of the wild l o l

Anonymous

Have you thought of how to frame the episode? Will it be a regular toolkit episode? Boss Keys? Some new more review-like type of video?

Rich Stoehr

Can't wait to see the video you put together for this, Mark. Sounds like it'll be grand!

Daniel

Didn't played BotW yet, but I watched some videos and liked it's pacing. Every time you're wandering, after a few seconds/minutes, something shows off to entertain and not let us get bored. That's probably one of the designs that makes your journey more satisfying with different kind of 'encounters', keeping the sense of exploration and discovering.

Anonymous

I'm excited to hear more of your thoughts on BotW. It's funny, even though the game world is overwhelmingly huge, it still feels oddly small, like how when standing at one side of the map you can still see something across the other side quite clearly! It gave me a feeling of GTA5 when I first played, funnily. Even though this is totally different from previous Zeldas, it feels right and I still got that feeling of adventure. I'm a big fan of how they've dialled down traditional Zelda staples. <3

Anonymous

There are a few moments in the game where you realize just how big it is. Climbing a tower and seeing everything for miles around you can really cause that effect, there are others as well.

Anonymous

I haven't poked my head in here before but I wanted to thank you (Mark) for giving me the idea to just turn off quest markers altogether. BOTW does a fantastic job at telling you where you'll need to go in such terms that are helpful (landmarks, roads, directions, etc.). By actually paying attention to these details instead of following map markers, I've been able to get even more immersed in the game world. So thank you for improving my current experience on a brand-new game with a year-old video!

Anonymous

I disagree on the stamina meter, if anything it's almost overly generous even with just 5 upgrades in it.

Anonymous

Really enjoying BotW so far. I would love to hear your thoughts on it as compared to Wind Waker. WW was the most recent Zelda game where they really tried to do a large open world with corners to explore and discover like BotW (although much less successfully) and I think there are a lot of mechanical and story parallels to it.

Anonymous

Agreed. I'm not even that far in and I already can stamina wherever I want basically and I'm getting so many weapons that I'm just chucking perfectly good ones away. Possibly it depends on your playstyle?

Parachuting Turtle

My opinion on the game is that it's way too expensive when I add the cost of the hardware that I wouldn't be using for anything else :/ But everyone is saying great things about it! And that video you linked was hilarious, I love how you can mess with the dynamic systems!

Anonymous

Same boat as you. It might be considered wrong by many but I'm considering buying the Wii U version and using it with the CEMU emulator if they manage to get it working properly.

Anonymous

I'm playing on Switch and I'm delighted. I was hoping for a great Zelda game, but this is even better. I like the stamina thing, but it's true that weapon degradation is slightly too much... I love the progression of the game: the way you start in a "open world tutorial", while you travel you begin seeing more people, villages... I think is a very good way of making Zelda games "open" again.

Anonymous

I totally agree with you regarding the fact that even after dozens of hours, the world of Breath of the Wild still has its secrets be it new locations, parts of the map that become easier to get to allowing for more comprehensive exploration, new objects, friendly NPCs or foes, which makes it a great open world that does not bore the player. One thing I have come to really appreciate is the breaking weapons mechanism as it feels like this adds a lot of dynamism to combats. besides the fact that it forces you to save your best weapons for bigger foes, it pushes you to throw your weapon at ennemies to take advantage of those critical hits you get when the weapon breaks then rushing to the closest and/or best weapon available on the floor, Since every weapon ennemies carry can be yours it also adds a lot of strategy to combat. It seems like it is something that many disliked but it makes a lot of sense in terms of combat pace, keeping them fast. Also based on this "throwing" mechanic, the boomerang weapons feel really satisfying when they hit and you manage to catch it as it comes back to you, you can even shoot an arrow in the mean time ! Those elements (and others, like the importance of stealth or the way weather and the environment can affect combat) allow for a great combat system, which I find is often overlooked (understandably, given the overwhelming success of the open world). I also really like the way narration is handled and how it appropriately combines with the game mechanics, letting the player decide when/if to reveal more of the story. Also it does not feel like you're wasting your time exploring and doing side quests while the world is on the brink of collapse with cutscenes urging you to go save someone who is in danger or stuff like that that usually fits pretty bad in open world games. Hyrule has been in this state for quite some time know and "wasting time" doing other things than saving your pals/the world doesn't feel wrong since you have to recover your level of heroic awesomeness.