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Hello!

My new video is a new episode of On the Level - the series where I play awesome video game levels alongside the designers who made them. This time, I’m sitting down with two designers from Arkane to talk about (one of) Dishonored 2’s most famous levels: the Clockwork Mansion.

We chat about the level’s inception, get to see behind the scenes shots of prototypes and early animations, and hear about how the designers had to work around limitations and budget constraints. 

Unfortunately the full interview is taking a bit longer to produce and upload than I was expecting, so I’ll get that to you in a separate post as soon as I can!

Cheers, speak soon

Mark

Files

Dishonored 2 Designers Break Down The Clockwork Mansion | On the Level

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit In this episode of On the Level, I speak to Arkane designers Dana Nightingale and David Di Giacomo about the shape-shifting Clockwork Mansion in Dishonored 2. === Before you watch === Spoilers: The Clockwork Mansion in Dishonored 2. Content warning: Blood, Violence === Games Shown === Dishonored (2012) Dishonored: Death of the Outsider (2017) Dishonored 2 (2016) Dishonored: The Knife of Dunwall (2013) Deathloop (Unreleased) System Shock 2 (1999) === Credits === Music from Dishonored 2 official soundtrack by Daniel Licht. Dishonored 2 concept art by Nicolas Petrimaux https://www.artstation.com/nicolab Dishonored 2 - Emily Any% Speedrun 20:48 World Record | Cearadeth https://www.youtube.com/watch?v=U9D4fYIDLt4 === Subtitles === Contribute translated subtitles -

Comments

VitAnyaNaked

Oh, it looks like it must be something interesting. I would really like to see this, since the topics that you touch on in the video are very exciting to me.

Anonymous

Love this game and love the series and the interviews. Dana spoke so passionately about the level. Really cool video

Anonymous

Awesome series! Hope that you will explore some games outside of metroidvania/Immersive genres. Would love to hear about some multiplayer map design or MMO dungeon, just to hear about level design work with slightly different focus in mind.