New Video - Level Designer Breaks Down Ori's Awesome Sand Level (Patreon)
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Hi everyone!
Today I'm revealing a new video series for GMTK. It's called "On the Level"* and is all about playing great video game levels alongside the designer(s) who made them. And then turning that interview into a video for y'all!
The concept is very similar to the Last of Us 2 video I made last year, where I walk through the museum level, alongside its designer, Evan Hill. I realised that I really dig this format - a mix of live stream, director's commentary, interview, and anatomy-of-a-level - and so decided to make it a bit more permanent.
Anyhoo, the first episode of this series is a conversation with Chris McEntee, who was the lead designer on Ori and the Will of the Wisps. We talk through one of the areas he focused on: the Windswept Wastes and get to see concept art, and get to see how Ori was inspired by Sonic. I first spoke to Chris when I made the video on Rayman Legends, and so it was nice to reconnect with him at his new studio.
Oh! And because you're a Patron, you can also watch the entire 1 hour 20 minute conversation I had with Chris.
Hope you enjoy it. This video is available to all Patrons now without the ending ad break. It will go live in a few hours, and I'll add the ad break then. As promised, here's the indie game recommendation:
My recommendation this time is a game called Dorfromantik. It's a cross between a city builder, a tile-based board game, and a puzzler. You've got to plop down tiles featuring forests, lakes, towns and more - and you'll need to think carefully in order to solve mini quests and objectives. It's very clever, it's super relaxing, and it strips down city builders to their DNA. Dorfromantik is in early access now, over on Steam.
Cheers!
Mark
*If you caught the preview yesterday, you'll see the video was called "Level with Me". Unfortunately I was informed that this name was taken by another YouTube channel. So it got a new name!