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Hello!

So my second episode of 2020 is about the four characters in Shovel Knight. And it's available now, on YouTube

I had been wanting to make an episode about Shovel Knight's design for a while, but had been waiting for the arrival of the fourth and final hero, King Knight. After some lengthy delays, he finally came out in December 2019.

I originally intended for the video to be about level design. As in, how do you make the same level four times, to fit with four different heroes. But ultimately, I realised that that wouldn't work: Plague Knight uses the exact same levels as Shovel Knight, and King Knight's levels are often so different that they're unrecognisable (if not brand new). 

So instead I looked at the character's signature moves. The key ability at their heart of their mobility design - from Shovel Knight's shovel drop to Plague Knight's bomb burst and so on.

I had a chance to speak to Yacht Club about the moves, which was really helpful. They added a lot of insight which helped the video. I could only show a few clips from it, so you can see the complete interview here:

Yacht Club Games's Sean Velasco and David D'Angelo | GMTK Dev Interviews 

Now, I gotta speak about the thumbnail. I asked my $5 backers to pick the thumbnail for this video. There were a few choices, but this one won by a considerable margin:

I was a bit bummed though, because I wasn't actually a huge fan of that thumbnail and my personal favourite thumbnail was this one:

So I decided to go back to the drawing board and combine the poll winner and my favourite design for the final thumbnail. Hope that's okay!

Of course, I'll always have the "corners" thumbnail in my back pocket in case I need it. I've actually been experimenting with swapping around thumbnails on some videos that didn't quite get the traffic I was hoping for. 

For example, my Hitman 2 video on the Miami level got a pretty bad click-through rate (i.e. people saw the video in their recommendations and largely decided not to click on it). This is what the thumb looked like:

Okay, maybe it's a little dark, the title doesn't mean much to people who haven't played the game, Agent 47 isn't the most attractive bloke on the planet. So I changed it for something quite striking and eye catching:

And it actually had quite an impact. I quickly saw new comments on the video, and views went up. Not a huge amount, but noticeable.

So, just a little experiment and not something I'm going to do a lot. I like my thumbnails! But a nice option to have in my back pocket.

Anyway. Started work on the next episode. It's another big, research heavy multi-game video and so that's gonna take a while (plus, I've got a consulting gig and a mini holiday in Feb) so might be a bit of a wait on that. I'll try and check in before then with something for you, though.

Speak soon!

Oh, almost forgot. Excited to say that six GMTK videos have now passed one million views. That's a nice milestone.


Mark

Files

Making Shovel Knight's Signature Moves | Game Maker's Toolkit

Making a signature move for your platforming hero is hard work: just ask developer Yacht Club Games, who has had to make four of them for Shovel Knight, Plague Knight, Specter Knight, and King Knight. In this video, I talk to Yacht Club about the design decisions behind these iconic platforming actions. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com King of Cards game code provided by Yacht Club Games Find out more Shovel Knight by David L. Craddock | Boss Fight Books https://bossfightbooks.com/products/shovel-knight-by-david-l-craddock Plague Knight Mobility Design | Yacht Club Games https://yachtclubgames.com/2015/08/plague-knight-mobility-design/ Plague Knight Mobility Tips and Tricks | Yacht Club Games https://yachtclubgames.com/2015/09/pkmobility-tips-and-tricks/ Specter Knight Mobility Design | Yacht Club Games https://yachtclubgames.com/2017/07/specter-knight-mobility-design/ Specter of Torment Level Design Deep Dive | Yacht Club Games https://yachtclubgames.com/2020/01/specter-of-torment-level-design-deep-dive-15/ Games shown in this episode (in order of appearance) Sonic Mania (Sega, 2017) Ori and the Blind Forest (Moon Studios, 2015) A Hat in Time (Gears for Breakfast, 2017) Super Mario Odyssey (Nintendo, 2017) Celeste (Matt Makes Games, 2018) VVVVVV (Terry Cavanagh, 2010) Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017) Dandara (Long Hat House, 2018) Shovel Knight (Yacht Club Games, 2014) Zelda II: The Adventure of Link (Nintendo, 1987) DuckTales (Capcom, 1989) Super Mario 64 (Nintendo, 1996) Mega Man Powered Up (Capcom, 2006) Castlevania: Symphony of the Night (Konami, 1997) 'Splosion Man (Twisted Pixel Games, 2009) Super Metroid (Nintendo, 1994) Metroid: Zero Mission (Nintendo, 2004) Wario Land 4 (Nintendo, 2001) Super Mario World (Nintendo, 1990) Super Meat Boy (Team Meat, 2010) Downwell (Moppin, 2015) Music used in this episode Celeste soundtrack - Lena Raine (https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack) Shovel Knight soundtrack - Jake Kaufman (https://virt.bandcamp.com/album/shovel-knight-original-soundtrack) Shovel Knight: Specter of Torment soundtrack - Jake Kaufman (https://virt.bandcamp.com/album/shovel-knight-specter-of-torment-ost) Shovel Knight: King of Cards soundtrack - Jake Kaufman (https://virt.bandcamp.com/album/shovel-knight-king-of-cards-ost) Other credits Shovel Knight - Any% World Record in 42:14.6 | Smaugster https://www.youtube.com/watch?v=mHH74uha6rE Shovel Knight: Plague of Shadows by MunchaKoopas in 43:36 | Calithon https://www.youtube.com/watch?v=241LR-RmUlQ

Comments

Luis Guillermo Jimenez Gomez

Thanks for the post Mark, you always put together a great package for these. Also, if you'd like another interview with the Shovel Knight team, they just went on the Nintendo Power podcast last week. Been busy, these chaps. https://soundcloud.com/nintendopowerpodcast/shovel-knight-unearthed-with-yacht-club-games

Anonymous

Thanks for the video Mark, watching it rekindled my interest in and appreciation for Shovel Knight. Back in 2014, I dismissed the game as good but forgettable, but after watching your analysis of the different characters' movesets I started playing through all of the campaigns. Now I realize how wrong I was all those years ago--this game is a gem!