Progress Log (Patreon)
Content
As far as I can tell, pledges for last month were still being processed all the way up to the end. If your pledge went through, but you haven't gotten your tier rewards, please let me know!
Update-wise, I finished the second half of the Slime Colony cave. I also added something called 'Knowledge Traits', which are non-combat passive skills that can give you alternate means of interaction. For example, if you encounter a downed robot, and had a high enough Mechanical skill, you could fix it, and have something happen as a result. So it might pay to bring along someone who's not as good in combat, but has useful Knowledge Traits.
You can now leave via the spaceship's door to return to where you were prior, instead of having to have the ship fly back there again. It might act weirdly/crash if you start on the spaceship and try to leave, so make sure to fly to a destination first. Also a bunch of bugfixes and other QOL stuff.
As for what's being worked on, in the process of implementing random events that can happen when you're flying to destinations. Also got something potentially lewd planned for how to get certain extra party members...
0.5
-Fixed settings so that slime scene doesn't trigger if non-humanoid lewds disabled
-Added showing element icon to action messages during battle
-Increased effectiveness of GRD Crush and Boost to 50%
-Fixed bug where after fighting a black enemy in labyrinth, border would stay red
-Added option to turn on boss battle skips
-Removed BGM option for now since no music yet
-NG+ now resets hidden maps
-You can now leave via your spaceship's door to return to where you were previous
-Added Knowledge Traits
-Finished second half of Slime Colony