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The interlude mini-season kicks off with a look at some creatures from The Book of Similes.

Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.

Comments

Anonymous

Hi James, I just listened to this episode and thought I’d share a link to a GLoG. My GloG specifically. I’m a little obsessed with the subject. :) Created by Arnold Kemp -goblinpunch.blogspot.com- the GLoG (Goblin Laws of Gaming) is an old-school-like way of approaching fantasy gaming that is basically compatible with B/X D&D. Skerples -coinsandscrolls.blogspot.com- has done what I think is some of the best work of refining and expanding the GLoG. The two major innovations/changes of GLoG are how it approaches character classes and magic. Character classes use a system of 4 “templates” which render down the flavorful bits of class abilities/powers that you find spread over 20 levels in modern D&D into 4 levels. Multi-classing is as simple as selecting a template from a new class when you level up. You can never have more than 4 templates. It really front-loads all the exciting bits of a D&D class so that you can access them quickly. A PC can retire at level 5 or continue to advance via more diegetic means -magic items, political power, etc. Spells are leveless. Magic uses a pool of D6 which return to the pool on a 1-3 or vanish until a long rest on a 4-6. The effectiveness of most spells is determined by the number of dice you invest [dice] and what they roll [sum]. Rolling doubles or triples is dangerous, so there is a risk/reward element there that I really enjoy. Every GLoG is different and can be fine tuned for the sort of game you want to play. My own GLoG is essentially B/X+ KNAVE+ Fate Accelerated. Though the PDF is rather hefty, the basic rules only occupy pages 2-16. If you (or anyone reading this) have a chance to check it out I’d love to get your impressions. The GLoG is CC-BY-NC-SA 4.0 so anyone can (and should!) make their own version. My home game has been using an earlier version of this PDF for nearly 2 years now. https://drive.google.com/file/d/1D2zcBQ2MfYs4ArDM8w8fmkn7SY7w7Tl5/view?usp=drivesdk

monsterman

Thanks! It sounds interesting. I'm pleased with the idea of the modular system in particular.

Anonymous

I enjoy that aspect as well. I feel like I’m getting the simplicity of B/X with the more interesting aspects of 5e characters.