Helward (VN Art Preview) (Patreon)
Content
Helward is a Visual Novel about an odd stubby tanuki chasing love in a city of the same name. It takes place in a science fantasy world. Generally, the story will play around romance, but the story's core will revolve around mystery and the unknown.
Right now I'm around ~70% done with what I need for an initial release.
Basically, for the first update, I'm roughly around here on each asset-
90%- Art
70%- Writing
70%- Programming
50%- Music & Sound
Most of the work so far has been done by me with some assistance from friends so it's been a doozy. I plan to look into paying some people for assistance (Mainly music/sound and an editor for writing) but for the first update, It will mostly be a solo job! The first release will mainly just consist of an intro section and one extra story.
Updates for it past the first release will likely be monthly, with a public and an
early release Patreon version available.
The version for Patreon will have some extra features and content, mainly in the form of hidden stamps in the game. These stamps can be interacted with in the VN and will unlock extra stories and content that don't necessarily play into the canon of the plot itself or are necessary for understanding the story. I will release the CGs for these on Patreon in their full-res as well, as well as WIP of the writing alongside it. I also plan to have polls for Extra Content that will be available in the VN. (Also there will be passwords for seeing content without the stamps.)
The version available to the Public will mainly feature the main story, with some extra content available at a later release.
The VN will have a Windows and APK build. Possibly a web one (although no promises on that.)
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Now a general update. I'm immensely sorry for the lack of update/silent month. In all honesty, It ended up being worse than the last for various reasons, and instead of working on other things, I doubled down on working on this. I honestly didn't update because I was expecting to have some level of release for you all by the end of the month, but time flies hard and life catches up. None of this is to excuse my absence obviously, and I would understand if you have your doubts, but I promise to have something pretty presentable next month.
I don't plan to toss other content to the curb for this project either. One of my biggest hurdles with this project has been figuring out how much work I can actually pull off reasonably within a month's time. I found myself making a lot of some assets and not so much of others, and this imbalance led to me being fairly overwhelmed by everything really. Since then, however, I have made myself a more coordinated plan for releases and in a way, I can manage to do the content you all came for and this larger project at the same time. There's still some trial and error to be done I feel, but I think the larger hurdles are done with, for now.
You all are amazing as always and thank you so much for your continuous support through this process.
If you have any questions please feel free to leave them in the comment section or even toss me a message.