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I promised I'd do this so here it is!!! The thumbnails for page 7, where I had to learn how to manipulate characters inside 3D sets, couldn't do it and wound up kludging it very badly. IT WORKED OUT FINE IN THE END, JUST DON'T ROTATE ANYTHING

I don't think I would've been able to do this scene quite as nicely without the model of this bar(diner??) though. Being able to mess with staging in a really low-overhead way has really helped me put together more dynamic frames, and made communication between myself and Ananth really fluid (because he can also take any pages and play with the formatting just as easily as I can)

A while back I managed to buy a pretty nicely articulated German Shepard model for clip studio and it's been a pretty good stand-in for Fortuna, but you might notice it's just not extruded enough to be a proper 1:1 snakey dog. Someone asked a little while ago what inspired Fortuna's leafy texturing and the answer is: the stylized acanthus leaves on Corinthian columns! A lot of familiars are supposed to have heavy nods to classical sculpture, which is another thing that sets Leeds apart from them. He's technically a minotaur, kind of, but only in the very loosest sense.

I don't think I've mentioned this before, but this page was supposed to have an entire staff of demon-glamoured bartenders... Unfortunately they got cut to keep the chapter more concise but in my heart they're all still there, taking a smoke break in the back. 😈🚬

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Comments

Liz B-M

This may be a silly question, but do you find it difficult to draw in your own style over the 3D models? Are the models distracting?

johnnywander

Hmmm, so for me yes sometimes! Especially in shots where I want to break the model's proportions for wide-shot scenes sometimes it's helpful to get the gesture of a person and just turn off the model entirely. The nice thing about Clip is that you can make a library of characters with their own specific body type, and then once you drop a character into a panel you can further mess with proportions (for me this is primarily head size, I like a big head on a wide shot). In the end, the models are tools and it's helpful (for me) to think of them as general guides. Sometimes they're just really nice for scene blocking to get a good sense for perspective. In other pages I've just plopped down t-posed models so I can see how people's heights relate to objects and each other in space. You can use them (or not) however you'd like!