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Version: 1.19.2 - 1.19.3 (JAVA)

Resource Pack: Patrix 32x32 (faithful to the original feel, beautiful, and performance friendly)

Shader: BSL

Mods: None (No custom heads, no CIT, no alterations aside from the TP)

Architectural Style: Revival, Victorian, European Manor

Schematic? Why not. T's yours!

Short Description:

With this particular build, I really went the extra mile on both the interior and the exterior, with an emphasis on the amount of content available behind her walls. The idea here was to create a living space for ten players with their own personal space. Or, if you will, to make yourself the proud owner of a complete mansion before embarking on your own survival journey.

I implemented all functional blocks to give you a complete experience if you prefer to be spoiled with predetermined opulence, so your needs are checked and your protection guaranteed. Visually, she was raised from the ground with a preserved theme in mind; essentially portraying an older structure revived in a modern age.

Instead of being too expressive in the description, which is the usual route, a YouTube representation will be a more effective tool to express dimensions and composition, which is thus prompted. I'll omit the dungeon and the hidden chests for obvious reasons. The build comprise-

Build Composition:

- 14 Uniquely furnished rooms (Some themed for specific players)
- 4 Restrooms (Some with only potty, others with potty, bathtub and jacuzzi)
- 3 Kitchens
- 2 Entertainment rooms
- 2 small to modest aquariums (Fish tanks)
- Dining Area
- Lounge areas
- Open plan bar
- Workshop
- Library/study
- Storage room
- Large attic connected to all roof section (two layers)
- Old fishing spot
- Large greenhouse (All essential crops planted)
- Fireplace with lounge
- Underground tunnels filled with mobs, chests, and mystery
- Outdoor hangout
- Overlooking balcony
- Porches
- Warden Prison with loot
- Huge vanilla cave systems and village in close reach
- Parking zone (For the o'l static broom broom)
- Detailed rounding off for a visually immersive experience
- Older elements that posits a form of history and age
- Décor that produce a cohesive visual continuity
- And a manageable scale that doesn't make you feel overwhelmed

Quote, because why not:

"Nature speaks to us, feeds us, teach us, and shows us a glimpse into a world connected to something greater than our presuppositions. As the firmament proclaims a work beyond man, mutually so does nature try to reveal her secrets to no avail. Out of ignorance, we simply don't attempt to see what she is trying to tell us without layering our preconceived bias over her muffled plea."

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