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Hi,

game mechanics in development version almost completed. 

Starting with the cutscenes now (first screenshots attached). 

I am very happy with how clean the renders are in Blender with very reasonable rendering times (around 5 min per image).

I am going with two stage renders for the entire game. First scene setup and the interior backgrounds are done with Blender, then the same camera angle, focus and lighting is used for character only render in DAZ.

Those two are then composited in Photoshop (which means I can also adjust FG / BG contrast, add some effects etc.)

y.v.

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Apollo_lol

I like her outfit:P