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Hey all,

Just giving you a heads-up about where we're at fixing the FoundryVTT stuff, as well as everything else that's related to it.

Last year, Foundry updated to a v10 which created all sorts of headaches for Foundry. Originally, the person we had dealing with these issues had it handled, but then she left in October or so. We had someone come on part-time, and we'd hoped to get a few fixed, but it turned out the issue was much larger than we imagined. 

Something got lost in the communication, too, as folks would message me here, and I'd tell them to ask Bob on Discord (he's the one doing Foundry) since I'm all thumbs when it comes to Foundry stuff. Those messages weren't getting there, and well... disaster all around.

We've got #53 to the current Dungeons/Lairs working now, but we've still got a huge list to go through. And while Bob's going to be updating them, we also have a few other priorities, namely getting new content out and finishing up Hand of the Eight for FoundryVTT and Roll20. 

Anyways, thanks, everyone, for your patience in this. We plan to have it all resolved by the end of the month once we return from Boston. Until then, all FoundryVTT modules—or at least the packs—will be open and available for download.

Also, if you are looking to run something—and not just hoard it—by all means, contact us on Discord, and we can get it fixed up so that it's working. If you're just downloading for download's sake, let us focus first on what's being used before we can fix those. Thanks.

Here's the Discord: https://discord.gg/trchGFq 

Comments

Anonymous

Thank you Dave for the details and info.