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Foundry Manifest URL: https://www.dropbox.com/s/gv95pbmy2g4ogra/module.json?dl=1

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Team SuperHydra Strikes again!

This adventure is brought to you by the collaborative efforts of DMDave, Cze & Peku, Paper Forge, Tom Cartos, and The Griffon's Saddlebag! Don't forget to download all of the free goodies at the bottom of this post!

All files attached to this post are FREE!

This includes: Adventure, map, tokens, and magic item information. You do not have to purchase each part separately, the joy of a Team SuperHydra release is that you get everything you need upfront. If you want additional variants or everything put-together for you on VTT, that is when you may have to pay extra if you so choose, but to run the basic adventure there is no extra cost!

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Adventure by DMDave!

Rise of the Factions: The Forgedragon takes the characters to the frosty reaches of the Syhros Peninsula in Omeria. There, they must battle a deadly extraplanar faction named The Sunken. The Sunken hopes to use the power stone sjelestein to power a dangerous construct. In addition to The Sunken, this adventure also features the faction Company of the Many.

What is Rise of the Factions?

Rise of the Factions features nine different factions all with different goals and alignments that will shape the future of the continent of Omeria. Each week, these factions—managed by real DMDave patrons and fans!—decide the hooks for the adventures. Then, as you play these adventures, you and others decide how successful (or unsuccessful) the factions were.If this is your first experience with Rise of the Factions, no worries! Let me put aside your fears right away by saying you don’t have to be familiar with the ongoing Rise of the Factions plot. In fact, you can play this scenario as a stand-alone adventure set in your own campaign world. And if you’re interested in joining the fun with the Rise of the Factions storyline, then this is as good a place as any to start. Welcome aboard!

Omeria Campaign Setting

This adventure assumes placement in the Omeria campaign setting. You can learn more about Omeria in the upcoming book Pexia’s Guide to Omeria, available for pre-order in our webstore, which introduces you to the locations, people, and concepts mentioned in this book.If you don’t wish to place this adventure in Omeria, it works just as well in any other campaign setting of your choice. The adventure works best near the arctic circle of a world, where a mechanical dragon construct would not seem terribly out of place.

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Get the Roll20 Version

No time to set up the game yourself? Don't worry, we've got you covered. The Roll20 version of this adventure includes the map with dynamic lighting, preset tokens, and everything else you need to download and play this adventure in its entirety.

Purchase the Roll20 conversion:

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Get Variant Maps from Cze & Peku

If you would like to use different/variant maps for your own games or the Roll20 version, you can do that as a patron of the map's designers, Cze & Peku.

Get more awesome maps from Cze & Peku

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Get More Variant Maps from Tom Cartos

If you would like to use different/variant maps for your own games or the Roll20 version, you can do that as a patron of the map's designer, Tom Cartos.

Get more awesome maps from Tom Cartos

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Get Variant Tokens from PaperForge

If you would like to use different/variant tokens for your own games or the Roll20 version, you can do that as a patron of the token's designer, PaperForge.

Get more awesome tokens from PaperForge

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Magic Items by The Griffon's Saddlebag

Magic Items for this adventure were contributed by The Griffon's Saddlebag. You can get more brand new, custom magic items by becoming a patron of theirs today!

Get more awesome magic items from The Griffon's Saddlebag

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