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Of course, not every part of the region west of the Drakecrags (known simply as "The Drakecrag Region") is untamed wilderness. In fact, there are two major humanoid settlements--well, three if you count Gorkil, but most Confederates wouldn't nor would the Gorkil Goblins themselves--in this region. 

Once, there was third, but after "The Event" poor Creestone lies in ruin.

To the south at the cusp of the Eternal Shadow sits the unusual town of Tamor. One of the seven stars of the Blackleaf Confederacy, Tamor is home a curiously high number of sorcerers, hence its eyebrow-raising honorific prefix. Like many of the city-states, Tamor keeps to itself. Mostly, because it's busy warding off the periodic attack from the Mad Solar, Temlakos.

The Sorcerous Town of Tamor is just one piece of the puzzle that is the Drakecrags. When we hit 150 Patrons, the Drakecrags, Tamor, and all the other cool spots that are there will open up. 

I'll reveal a new piece each time we get a new patron.

If you've got friends who'd like to join in on the fun and help build Wandrossa, share my Patreon with the Facebook and Twitter links up top and tell them in your status why they should join.

Thanks and see you soon!

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