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This was made on the spur of the moment.
This was made with Shaderforge using a youtube video as a guide. I might add more filters if I could figure some things out… like making a better blur.

This adds a very basic blurring items you can use to blur objects behind them.
It might be good if you need a quick blur or something subtle.
It’s not something that can replace Depth of Field though, but you might find some uses for it.

You can adjust the blurriness with the intensity and metallic sliders.
You can layer multiple blur objects with varying settings to create a smoother blur.
You might be able to blur backgrounds without it blurring your character’s hair.

Be sure to play with the renderqueue with renderereditor to finetune the blur plane.

Required:
HSResolveMoreSlotID (I use an expanded ID)


You know, there's quite a lot of basic things that haven't been made yet, and all it takes is messing in unity to find them... hmm...

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