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Hope everyone had a nice Christmas if you celebrated it!

Having a hard time thinking of creative titles... but good news! Two shots are mostly done (there's some errors around the raptor's eyes I need to fix the eye being visible inside the mouth here:)

The renders for the side view bit here are done though! It took me a bit to get the jiggle I wanted... and I figured I'd try a trick out I remember a friend of mine telling me about, where you use displacement do some wave-y ripples.

You can use a gradient texture and a color ramp smooth bars like seen here, use an empty for it's location and move the empty to make waves ripple. Works really well in addition to soft-body jiggle.

I've also been trying to have the next scene after this ready for fluid sim- the motion is pretty much done but I wanted to make sure I could get a decent cloth bake first... it's a lot easier to have that finalized before anything since sometimes, if work-around type fixes aren't good enough for making a non-breaking cloth sim you'd want to tweak the character's animation a bit (which might mess with the fluid sim's alignment with the mesh) This particular part of the cloth sim was really annoying because the shirt kept getting stuck between his hand collision meshes and his main body collision mesh...

So used a sphere to try and push the cloth away from that spot before it was getting stuck inside meshes. This is also with other fixes like lattices around the arm/meat to push the stomach/sides a bit inward so the cloth doesn't get stuck on the forearm or meat which helps with a lot of the intersecting problems.

This one part finally has some nice, not broken cloth sim on it (ignore the left hand clipping through the cloth, the left hand's collision is a lot easier since it doesn't have chances to crush the cloth between it and another collision)

One thing that you can't see here is the vein detail that looks quite nice with the finger squishing on it:


Also soon-ish, I'll be writing a post about some stuff I did for codename Deep Dish- I haven't worked on it in awhile (it's still going to be done, just been busy with raptor/parasaur stuff!) and I saw someone comment about it and I figured I should do something I've been needing to do, which is figure out a way to make the pigs more expressive.

It lines up well stuff I've been doing with lattices, like figuring out ways they can be used for face rigging. Turns out lattices are super great for deformation like lip smile/frown curves, eyebrow shapes, etc... And also, I've added some lattices that should (I hope) make animating the kissing scene in the beginning easier.

They're a two for one deal~



Anyway I've attached the story board so far with more final renders and some testing sounds out. I also think I saw someone ask about the raptor's snout thing in the first couple shots of the animation, this should answer that question. I think having the sound helps a lot with conveying this idea, a cartoony way of showing the raptor figures out the sound is a knot going in/out.

Also attached the parasaur part separate if you don't want to skim through the storyboard to see it!

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Comments

fava

looks great! still cant wait for that rim job video

JaysonGayman

Its looking excellent. Its nice to see the way you talk through the progress you have made. So so so so soooo excited to see some rimming. Its my favorite kink, so I'm over the moon to see you working on it.