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  • exposition scene_hop on couch_7_0980-1069.mp4
  • comparing_bigger than you_1_1000-1487.mp4
  • rxp_prologue_animatic preview_1_0001-1877.mp4

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(also in the part where everyone is on the couch, they would have clothes on, it's just a pain to animate with the clothes at this stage but they'll be clothed soon.)

Been doing animation on this, knocking out various bits near the beginning. It's just been pushing bones around, trying to nail down the main motions and adding some polish to parts that are farther along. I do like how this one bit was coming along, still needs polish but it's a promising start! I'd like to really capture the heft of these dongs when it's done.

I've attached some wip playblasts of the very first scene (where they jump on the couch with Jake). That's been a bit challenging but a lot of fun to animate and I was waiting until I could record some reference video of myself running up to a couch and jump/sitting on it since I knew that it'd be a bad idea to like... not use a reference for that. It helped a lot!

Also I had this idea for a prequel of sorts, I really want to do something that shows the raptor guys (Taylor and Tyler) finding the video of Jake and their reaction. At first I was trying to think of a smooth way to incorporate self-sucking and I thought "what if it was just, casual self-sucking" and I started working on some poses.

I thought it'd be cool if Taylor was sucking himself and Tyler was destroying a toy then shoots some baby making fluid on him while he's doing self sucking.

This is actually something I modeled awhile ago and I think used once? The main rig shrink wraps the meat. To get the breaking to work, I added a second rig that deforms the mesh on top of the original rig. The trick to make this work involved using the mask/weld modifiers to make faces appear when they need to and weld vertices when the faces are hidden. I've done this before in the past but simpler- this time, I wanted to have more control over the deformation after the mesh is split so I used lattices to control the split after the hidden faces are shown.

I think it works decently, the down side is that, since the geometry changes (faces being unhidden), I can't use a soft body cage on this mesh for additional jiggle animation (since that requires binding the vertices to another object and it doesn't work when the face count changes). And simulating the whole mesh as a soft body object would be *slow and tedious* and probably wouldn't look too good anyway. But fairly insignificant trade-offs for being able to see the toy split as he uses it.

I started to do some hand-drawn storyboard stuff for the beginning of this. It's got some janky 3d playblast in it and wip dialogue that I'm not happy with and would like to re-write it better... but I think this would be a fun/hot thing to animate (at the very least, animate the part where Tyler breaks the hole toy, I think that'd be darn hot!) 

I've attached the janky animatic (no sound on it but I need to record some temporary voice over for it at some point)

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Comments

batmanholecover

Really awesome animation work on this so far! Great flow, especially with the couch scene

Bronze

Small tops 😍 Loving how this is turning out so far.

BladeKyro

I love the dialogue you got with these two. Nice work

Bigmood69

I can't wait to see this finished, it's getting hot in here