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Edit: I've included a file without the animation. I figured it would be okay, since the animation layers add-on works using the NLA editor, and it should be removable by using the NLA, but just incase, I've uploaded one without the animation. I highly suggest using the animation layers add-on though if you're doing animation in Blender! It's really good.

https://blendermarket.com/products/animation-layers


Someone was asking about the v-rex model, and at first I wasn't sure if I'd post it or not since it's my "sona" (sort of) but he's more like a mascot.

So a few days ago I made the rig more legible and easier to use with bone shapes and such. In Blender 3.x, they added in the ability to transform bone shapes which is like... really, really useful for making bone shapes that are more intuitive! The rings around the neck and shoulder spheres are so easy to do with bone shape transformations.

This is actually based on the glamor hole dragon's rig, but it's very different and a lot cleaner. The ways you can move the back, neck and hips are just... a lot nicer to work with, but still allows for a nice pose range.

I also made a ton of improvements and adjustments since the AV version of the model. I really wanted to get some nice, really organic/well defined creases around the leg, so I redid the edge loops around the hips.

Of course there's a bunch of tall rectangles in there, but eh. Topology doesn't have to look beautiful and perfect to be functional!

I also made the arms a bit shorter/thicker, he's a slightly bit more meatier around the butt/chest, small adjustments here and there. Overall, I'm quite happy with the current form!

The rig should also be pretty nice to animate with! I was having a lot of fun with it working on another take on the donut factory idea from a few weeks ago (that post will be up around the same time as this one). Also, there's a mediocre test dance loop in the .blend.

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Comments

BladeKyro

I love him. I'm having fun posing with him so far. I do have a bit of trouble with positioning the eyes the way I want them to be. I'd like to know what's the best approach of how to do that

velocirection

To pose the eyes, there's a couple ways you could go about it. I usually use bones that the eyes track to and position it in world space. Select this layer and the bones in the file should be around where the camera is: https://drive.google.com/file/d/1t-2rKTaIV97kzPYU6TZ6LtDz0Shx724x/view?usp=sharing But if you want exact control, you can eye delete or turn off the constraints on the eye bones themselves. Go to this bone layer: https://drive.google.com/file/d/1k0xXxCjc5db2olJgcb2kPFwJr1SKIEVg/view?usp=sharing And then just turn off/delete these constraints: https://drive.google.com/file/d/1P9MphnSZc4W1MtKX2t3SsZePV4FFKZ3J/view?usp=sharing

Anonymous

That is one handsome dragon

Anonymous

This looks really well done and I do like the style and anatomy proportions you have for the model.

OzzyTikatu

fr one of the cutest sonas on the planet 🥺💕💕💖 you've got such an amazing eye for character design!!!!!!