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  • shower test 1_1_mp4_0001-0100.mp4
  • get ready test_0000-0095.mp4

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The past couple days (and a bit last of last week) I've been testing a few things and exploring some ideas for possible "plan b" animations in case it starts looking like I can't get something done this month.

I should be getting some of the triceratops' dialogue in soon-ish, but it I'm not sure how long the glamor hole animation will take to complete as it's looking like it'll be a long one! Which is why I'm taking a bit of time to test a few things. The first is how doable a shower scene would be- the main hurdle to overcome was making a decent looking shower effect.

I was able to do that! It's a bunch of particle systems, one per hole on the shower head, that emits a long sphere with glassy material.

On it's own, this looks not very good. The magic happens when using motion blur:

Now the particles look a lot more like fluid being sprayed from a bunch of holes on a shower head. I've attached an animation of it in motion. Motion blur only shows up when rendering animations, so it'll look terrible when doing viewport renders. But the final result will look pretty decent.

I made some improvements to the small raptor's head as well.

I change a bit of the eye shape, redid the eye brow topology completely as well as around the neck and fixed some of the lower lips.

This is before:

And after:

This is something I was meaning to do for awhile- I kind of rushed his head... so being able to fix that is pretty nice.

I also fixed changed a few things about the brontosaurs' face/rig, but they're not as visible. I did a quick lip sync test with some lines I was recorded for my shower idea (in the attachments) to make sure my changes to the face were still good for lip-sync.

For the shower animation, I was really feeling like some [p]i[ss]ing would be neat, and like if the small raptor dino was into it and the bronto was indulging him in his kink.

One other idea I was thinking about is a solo video with the bronto, of a practice session where he's honing his neck and insides to eat his small friends with his mouth. He would be deeply sucking on a double ended toy, then he would swallow the whole thing. He would talk about how deep it is inside of him. The camera person would move around back, and we'd see him push/pull the toy in and out of his butt. That part would be trivial to do at this point, but the swallowing part is going to be much more of a challenge to do.

This is still pretty early on, pretty rough, more research and development than pretty. I added an IK setup for the neck. It's not great, and to make it work better, I think I need to change a lot of the mesh around the back of the head, or even start the neck part of the armature over from scratch...

I didn't want to have to mess around a lot with animating the toy, so I've been looking at ways to make it easier. I tried a bunch of different ideas to make the toy curve with the neck and not cause any clipping problems, and I think I'm onto something.

To make the toy curve with the neck, I thought using a curve path and having the bones follow it some how would work but it's really not an idea solution for when you want something to stay in the same place and move with a curve. Finally, I used by best friend... the shrink wrap constraint on a proxy mesh that moves with the neck and head.

The toy's rig uses stretch to constraints, so it can get stretchy when pushed to extremes as you can see, but that's not going to be a problem because it wouldn't end up doing that kind of stretching.

To avoid clipping, I used another mesh on that moves with the head and a boolean modifier. This way, there's no worrying about if there will be small clipping through the neck.

One final thing, to make the neck bulge a bit when the toy moves near it, I have used a displace modifier and vertex proximity:

The displace modifier has no texture on it, so it just expands the geometry based on a vertex group (that's the result of the vertex proximity, the closer the toy mesh is to the bronto's neck, the more the displacement bulges it).

So honestly, I like this idea a lot, but idk how well I can pull it off. But overall, I'd do something with the bronto for my backup plan since I do the voice for him :p

Oh also the bronoto now has good 4skin:

Beautiful, candy car paint.

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Comments

Anonymous

ita stuff like this that really makes me never wanna stop subbing amazing animations, model downloads, and looks at techniques you use often Super helpful for anyone wanting to learn themselves (like me) the particles as a shower works amazinly

RavenWorks

omg, I get such secondhand nerdy satisfaction from all the research and innovation that goes into these..... and godddd, these scene ideas are all so good<333 I'm saving the last video for when I have a nice chill moment to appreciate it, but god, you've already got me salivating for more :9

Dilitan Ridhomi

ooooo I love the vore tease idea. If all goes well would we get to see a sequel where his friends go down his throat too?

Karps

Heck yeah toy vore play💦 best way to get ready for gulping the real thing!

Leon Pascal

OH Yeah, the idea with the Doubletoy is really Good, would love to see that ❤ Would it be uhm, hard to put a Small Goblin in the Shower with him as well? Maybe sucking him Off in the Meantime he's Deepthroating (Sorry this is Probably to Much, was just an idea since brontos Genitals Would hang right above/onto someone's Head )

velocirection

Thank you! Yeah I don't know how showers are usually done in 3d CG, but I can't imagine anyone uses real fluid sims for it besides studios that have the muscle to do such a simulation!

velocirection

Yes of course! I'd like to do both something where we see him voring someone and a POV thing too.

velocirection

In the future maybe, I do want to do something where he's got a few smaller dinos with him as he's voring one, they're worshipping his body. But the double toy thing I would just do it with the bronto to keep it simple.

Leon Pascal

Just glad that you also thought about someone similar

Anonymous

Watersports stuff is awesome, looking forward to it!

Anonymous

Have you tried using spline-IK? you could make the neck and toy use the same curve.

Neko Boy

oof sexy