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I've done more animation on the egg laying animation. I was testing various parts of the animation to see how the soft bodies looked (and also made some tweaks to it so it's more... better), and also some stuff on the glamor hole animation. I wanted to have something better for the VA, at least a more better visual idea of the triceratops. 

Like, I know I want to have the triceratops be surprised, stumble back a bit and then turn around and walk to the hole, so I animated that roughly.

Here's something fun!

The new stuff is in the beginning of the attached video. I haven't done/thought much about the middle part, mostly because it should be pretty straight forward (just pounding the butt, fluid stuff, yada yada). Still not happy with what I wrote for the triceratops' dialogue though, or like maybe he'll say some more stuff? Not sure...


Some bonus boring stuff: 

I also found out that adventure game studio is still being updated to this day.

https://www.adventuregamestudio.co.uk/

I used it a lot back in the day! So for old times sake, and to see if maybe it could spark an inspiration to program again, I downloaded it and started doing some random things.

First I made a little pre-rendered background:

Just some rocks made with geometry nodes + remesh and a shader that uses some normal info to blend the green part with the rocks. The palms trees I bought from Blender Market because I saw them for like, $2 and they looked really detailed... they are very detailed!

Then I made a little room where the screen scrolls to left/right, like the point and click games of old.

The human character is the default AGS character used in the Sierra style game template.

Then I did something a bit more technical and made some draggable desktop icons. The icons are created inside the game logic by drawing the icon graphic, the file name box and text onto a sprite. So the names can be whatever.

I'm not going to make a game though. I might do a bit of random stuff here and there, but it's not going to be like... anything. I had some fun programming something after not doing it for awhile, but I mean... come on. I like making donut tail holes and eggs being laid! And I think that's just much more interesting to most.

Who knows though. For now I'm just dabbling in game dev, like dipping my toes in it again.

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Comments

Lwbees

Its only a test wip but it looks amazing!!!!

Leon Pascal

It looks really Good! Judt a Side Question, would it be hard to animate VA giving thr triceratops a good rubbing with his Tail ? Maybe for teasing

marenoodles

Why not make a game ABOUT donut tail holes and eggs being laid? :P

TummyEnjoyer

God the things I would do to that butt…

velocirection

Thank you! And possibly- I'll give it a shot, but I don't know I'd have to make some more controls for the tail and how complex it would be.

velocirection

Thank you! I think that it's been shaping up really well, once I get the VA for the triceratops it'll really come to life.

velocirection

Maybe, but I find it difficult to think of anything that would benefit from being interactive, enough to make the hassle of game development worth while.

Leon Pascal

That sounds Good to me, thanks for taking your time and reading trough our Comments, glad to hear that you not completely despise my idea ❤

marenoodles

I totally understand. I've struggled with that myself. A non-interactive experience is easier and you get to add so many more details. But if you're interested, I have a few ideas that might justify the hassle. No pressure though, of course :)