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So, I thought I was good to go, put the characters in the scene, click render and let the computer chip away at it, but it's never quite that simple.

I had to re-render several parts because somehow, the watermelon stand was set to be hidden when rendering (not sure when that happened) and somehow, the jiggling on the bronto's butt wasn't there for the entire thing AND the green cushion part of the furniture wasn't moving (the armature modifier was turned off for endering)

Here's some gifs of I took while guessing the numbers for the soft body objects:


*the raptor's pecs bounce too much here, but I've fixed that- if you look closely in the attached preview, you'll see them bounce subtlely~*

Really not happy the renders are bad >_> ... but at least I think the soft bodies should be good for the final render. That's pretty much all I did today, mess with the soft body stuff, bake the sim, see if it was good or not, change some numbers, repeat.

I've attached the eevee viewport render. The nice thing about rendering from the viewport is that generally, what you see is what you get. This is good and bad- good since you don't forget to turn on/off objects to show when rendering, and using lower detail models in the viewport in place of higher detail ones is good. But bad because like... sometimes, you forget to turn stuff on for rendering or it gets turned off somehow. Ah well.

It's not all bad- I do like the lighting in the real scene, but I'd like to get more of that really shiny stuff going on like in the viewport render. So I'll adjust my lighting in that way.

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