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I've been adding facial animations, touching things up, that sort of thing.

More importantly, I added a better sweat layer to the characters to make them appear more wet! I was experimenting with particles, and it doesn't look terrible, but that's only good for still shots. I'm not sure how exactly to go about having moving sweat particles that drip off characters... you can make them emit from a model, but they don't slide down skin and drip off. Not sure how to accomplish this.

But I used some procedural noises + a bit of adjusting to add a sweaty layer. Nothing too crazy, but it does a nice job of giving the illusion of sweat.

Here's a lil preview of what the characters will look inside the actual environment (without the new sweaty layer on the skin)

I've attached another preview. I'm feel like I'm still really inexperienced with animation, so it's not stunningly great, but I think that this is a good step forward and I've learned a good amount of stuff...


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RavenWorks

god that new sweat looks SO GOOD<3