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I didn't have much time this week to work on anything fun so I didn't finish the character... but I did get a good idea of how the hair should look. I couldn't get quite what I wanted with particles so I used a shrinkwrap constraint on a feather object and copy/pasted it a bunch. The big hair feathers are combined + edited with proportional editing to refine the shape, the smaller feathers are placed around and rotated around a bunch.

I do have a bit of interesting stuff from the C++ OpenGL assignments I've been doing for school, though that's a lot more technically oriented with not a lot of pretty pictures and 0% lewd :T

The gifs ruin the color depth (and the last one is a bit glitchy) but I think it looks better that way!

Maybe next week I can have the character rigged >_>

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