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I followed a YT tutorial on NPR hair:

https://youtu.be/kxWWBmIUxbc

I didn't follow it exactly as the effect I wanted to achieve was different than the one in the video, but that formed the basis for this kind of "sketchy hair" look. I always imagined that Lonnie's color streaks in his hair move with the light/view somehow but in a subtle way.

I've also pretty much finished the model and can move on to rigging owo

Here's my method for placing marks on characters for now- as mentioned last time, the intersecting geometry based solution was a no go and a friend suggested SDFs which would actually be great but is beyond my knowledge on how to implement :x so the solution I came up with was having a simple texture with different splotches and UV mapping them on the model only on the places where they should be.

These are the marks used on Lonnie's body. There are two UV maps for marks, one for the main placement and another that handles placing marks that overlap to give more complex shapes. The results are fine but I think can push this method to do some really neat character markings!

I've added freckles to Lonnie as well because I thought they looked cute :3

I've also added butt freckles because I thought that would be cute too~


On top of everything else, I've tried to avoid traditional texture painting in favor of vertex color maps. It's a lot more convenient for my purposes since I'm not going to be doing very detailed textures for the most part, on flesh anyway. So, vertex colors work the best. The first image in the above gif is the Eevee preview. Next, is the main diffuse colors. The 3rd image is the "sexy map" that controls places that are sexy (there is a pink gradient that corresponds to the black/white values as well as the vertex colors controlling the strength of the sub surface scattering, it's strong at the dick, balls, ass and nips VS everywhere else.

The next vertex color maps are a detail map using RGB values. The vertex colors are separated and red, green and blue correspond to light green, light yellow and dark green respectively. This is used to give a bit more color variety and shading to the character for a more "illustrative" look.

The final one is mark opacity map that controls how transparent markings are. It's only really used to fade marks a big near the hands and feet.

So I've learned quite a bit doing an NPR style character :3

-Velocirection, chief sexy officer of Pizzass Games



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Comments

Vigmarr

Such cute freckles on his butt 😊

marenoodles

Everything's looking good! And I love butt freckles :D