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Here's the second video in this series about fluid. In this one I go over some of my thoughts on planning a shot that had fluid sim (which is the Nyro/Cerenthea one).

I wanted all of it to be my thoughts before I actually did any work on the simulation but I went it and redubbed some stuff and added some stuff from "future me." It was way too ramble-y and like... bad. Because I suck at explaining stuff. Unfortunately this fluid info people want to know about is stuck inside me, the guy who's not great at explaining things.

This one is just a bit too big for the patreon attachments. So here's a link on drive:

https://drive.google.com/file/d/1CJQWchq_zgfHjVyp2uy_YFY3sT3gYbGs/view?usp=sharing

Next video will be about some fluid testing I did in an isolate scene (which is how I figured out the right stuff to make the fluid squirt at Cerenthea's face in final viewport render)

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Popcorn

Well, the fact you're still learning the best ways to plan these shots just means that it's gonna be way easier in the future. So, there's... that to look to forward. Also, I'm surprised at how far away the two character are which I'd imagine is another visual 'thing' you need to worry about.