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This is the first release of the Jett rig. It includes the metarig and a copy of my custom constraint tools (necessary if you want to edit and regenerate the metarig but not necessary otherwise!)

He's got a lot stuff going on. I've tweaked my usual tailhole setup a bit, adding in some drivers to control some shape keys for some nicer deformation.

Lattice bones for facial expression tweaking:

Tweakable eyeshine size

B-bone tongue:

Tweak bones for the teeth (if they need to be fixed from poking out of the mouth)

I've also been trying out some new stuff with physics. This is a mesh with a cloth sim, where there's a vertex in the middle of each edge loop and bones copy the location of the vertex (and then the bones in the character rig copy the transforms of the bones in the physics rig, it's a bit complicated)

The gray chain of bones is the physics bones- between each bone is a bone that copies the vertex in the middle of each edge loop on the mesh. The bones between the points copy stretch to the next vertex bone (so you can rotation as well as whatever squash/stretch would happen between the edge loops on the mesh)  It's still pretty experimental, I haven't actually used it besides testing out and on a simple, basic idle looping thing... so I don't recommend using unless you know what you're doing!

(idk why but some of the verts on his face got messed up? But it doesn't happen in the file that it's linking the character in from.)

Oh that reminds me of another cool feature! There's a box lattice around the ring of his dong so you can push some of the stomach up a bit, like it's pressing on his stomach.

I'm going to work on him some more later. I'd like to do a short animation with him, a 10-15 second long thing. But for now, I'm posting what's done! The rig is pretty nice to use so far. I did a very quick test with Jake's current rig (non-canon and janky)



Maybe Jett magically appeared and seduced him in a similar way to the glamor hole animation so maybe it could be semi-canon...

Files

Comments

NB1K

Nice~ though when I open it my program just crashes. What should I do bout that?

velocirection

What version of Blender are you using? I don't know if this will work in versions before 4.1 because it's using bone collections.

TummyEnjoyer

Love his sloppy tailhole