Weekly Update! (Patreon)
Content
Whew, slightly less hectic this week. I even managed to get in some time for Baldur's Gate 3, I have my barbarian carrying 2 bodies in case I need some heavy projectiles to throw, I love throwing so much, it's like dealing damage to 2 NPCs with 1 action, love it. My main is pretty weird tho, rogue + warlock, I'm mostly using equipment and drugs to get my other stats up, there's like a club that gives me 19 str just for holding it off hand so I can yeet enemies to my barbarian lol. I'm considering multiclassing to Oathbreaker to get an undead slave through some uh, "questionable in game ethics", and I don't mean the oath breaking part. And by undead slave, I don't mean the generic zombie or skeleton lol, I'm talking actual multi-hitting 1xxHP minions.
Uh, yeah, I might gotten a bit carried away there. Anyway, weekend is over and I'm completely back to work mode! Yeap yeap. So basically just a heads up, for those that are still suffering from Jikage Rising crashing, just update your graphics driver and it'll be a-ok!
That aside, I'm focusing on Dungeons and Tavern this week, man I really wanna get this build up and out cause I have a lot of plans and dialogue for all of the characters in the game. Some cute, some weird, some funny. And there are also a lot of "fun" scenes as well, so that's a plus haha.
Jikage Rising (ETA: v2.03 for Patrons on 16th September, v2.02 for Public on 2nd Sep)
-First building to be built (probably hospital)
-Scene associated with first building recipient
-Updating sprites of Anko, Ayame, Shizune and Kurenai due to popular demand
-Fixing any bugs in v2.02
Dungeons and Tavern (ETA: K.I.V)
-Adding in character events
-Making sure the map doesn't allow players to enter places they're not supposed to
-Figuring out how to make the food exp system simpler