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Hey all, it's time for another weekly update!

So first thing's first, Doggo will be away from the 28th to the 9th due to some family affairs, which is annoying me more than it should. It's like things keep happening with the food poisoning, and the wedding and now this. It's annoying me how annoyed I am by this. Which is probably as weird to read as it was for me to write. That's like one week of my dev time taken up, and at a crucial period like this. But, as the great poet Vin Diesel said:

"Family"

I'm funny haha. 

But yeah, family is family, so it's a summon I need to answer I guess. I'll probably have limited access to the internet during that period, but I'll try to either send updates in the discord or have sneak peeks pre-prepared so y'all have some stuff while I'm gone. Do let me know if y'all have any specific kind of stuff y'all wanna see tho.

Anyway, for the actual update. 

For Dungeons and Tavern, the town is done, NPCs are mostly dealt with, though some are missing their pixel sprites, we'll have them use placeholders for now tho. There combat for the first event isn't quite done yet, but it's largely similar to the old version. I'll get a sneak peek of that ready actually, cause it's pretty funny.

As for Jikage Rising, it's mostly smooth sailing. We have the sprite for one of the new characters, I haven't processed it yet, but I'll get to it when I get back. Raiha is also working on the newer scenes, including some "visual non woohoo" scenes, which I think will really drive the idea of what we're doing home. As above, I'll get a sneak peek of the sprite ready as well.

Jikage Rising (ETA: v2.01 for Patrons on 15th July, v2.00 for Public on 1st July)
-Introduction
-Mostly getting to know the system and working out the kinks
-Bug fixes for v2.00

Dungeons and Tavern (ETA: Delayed due to family circumstances)
-Adding in character events
-Making sure the map doesn't allow players to enter places they're not supposed to
-Figuring out how to make the food exp system simpler