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Hi all.

tl:dr modding stuff, wait for someone else to make something good  


Expanding the modding capabilities at the moment.

But why?

Cause people will be able to make great content for the game and everyone will benefit.


What's new?

New custom triggers you just have write in the text box and separate them by comma(,)

Modded characters will not spawn unless you meet the criteria.

Hardcoded:

reputation_level=1 #[1-5]

money=1000 #[0-]

fitness=50 #[0-100]

charisma=50 #[0-100]

beauty=50 #[0-100]

intellect=50 #[0-100]

sex_skills=50 #[0-100]

Pretty self-explanatory.
 

Also possibility of creating your own custom triggers which can be set in other modded characters conversation.

Some examples of what you will be able to make.
Let's have test girls Jane and Mandy.

-Mandy will not appear until you introduce yourself to Jane.

-You cannot progress with Mandy unless you fucked Jane.

-You cannot progress at all if you picked a wrong option.


You make up few triggers (name doesnt matter, just remember them)

We'll go with "jane_introduction" and "fucked_jane"

When creating your characters with modding tools you can write those triggers.

This is Mandy's spawn schedule

As you see for the first step you'll need intellect 50.
For second step you need intellect 60 AND having custom trigger "jane_introduction" set to true.


But where do we set jane_introduction to true?

In Jane' conversation of course.

New command here is "custom_triggers":{}

You can have multiple ones per line, we'll just use one.
So after saying goodbye, you set jane_introduction to true and this is saved globally.

If you now go back and try to find Mandy, she'll spawn.
After you have your way with Mandy you can set new trigger

"fucked_mandy" can be used as a Jane spawn trigger or for some completely different character.

There is no limit! You can create as many triggers as you want and interconnect with as many characters as you want.
You just need to be careful when designing stories to not lock yourself out. (like having 2 characters who both need introduction triggers from each other.)

You can make it as convoluted as possible. Let's say you only 1 out of 5 presented choices will set some trigger to true...


But there's more...

You can create a second character for the conversation.

I want to eventually do more than 2 chars per convo, but code isn't ready. Have to rewrite a lot of stuff for that to work. Soon, like always.

Anyway,

new "meta":{} key with a bunch of options.
In each step of the conversation you can include "meta" key which will change some things about that character and spawn new ones.

"outfit" and "outfit_variation" will of course change outfits (i'll provide the codes)
"additional_characters" will spawn new chars to the convo.
In above case, a level 9-10 Milf, dressed in outfit 14, variation 1

You can see "existing_character is an empty string "". This means it will create completely new character.

If you want one of your characters:

This will spawn another modded character, jane in above case. You don't need "level" or "characteristics" since her stats and appearance are already set.
Both are dressed in outfit 18, var 1.

You can later use the spawned character in a threesome, I mean that's the whole point of this thing.

If you use FFFM, a new random girl will spawn cause as i mentioned before, no support yet for more then 2 chars in the convo.

If you need something else for modding, drop it in the comment, discord, private msg or wherever you can find me.

Just need some testing and i'll drop a new dev version with all this stuff in it. Few days...

That's all for now and thanks for the support.

Comments

Anonymous

All Hail The Dev !!

Elemental Sheep

Looking good, can't wait to see what people make with this

Anonymous

Can't even get a basic character running with the current version. Also the spawn location is either not saved correctly or cannot be loaded correctly. When I load a previous .pechar file in the game, the default values are shown again. Edit: OK with the template and a female character I could get it to work (and the spawn location is properly set, so that means only the loading of the pechar file is done wrong). Do male characters maybe not work, if I put them in places where males not spawn? I play with male MC and was trying to do a male guy in the Street location. Edit2: OK the problem seems to be, that males generally don't spawn when playing as a male MC. Could you change that or is this by design?

Anonymous

When is the mod update released

pornempire

males only have few locations where they spawn, beach, bar, park, gym, maybe another one. i have to disable other locations in char creation. i'll put it on the list, thanks.

Anonymous

I tried again with a male MC to make the guy spawn in the gym, but he does not appear. Is this tied to the fact, that other males generally don't spawn at all when playing male MC? To clarify, if I play with a female MC, then my guy spawns.

Anonymous

Well could you change that at least for special characters? I have such a cool idea for a guy character and I prefer to play with a male MC.

Anonymous

if I want to spawn my character forever in game how can I do that? If I do "finished": true, then they stop spawning and if I don't do that and just use "end":true. then after last conversations in dictionary, it crashes. I wanted to run my for loop and fill the convo_path dictionary with 1000 copies but I was not successful with that. Any suggestions??

pornempire

sorry for late reply, missed the notification. next time send me a private msg. anyway you can't do it in the loop, but is my next goal to implement that. so conversation will stay at one point until certain conditions are met.