FMG Life Sim Height Update Plan (Patreon)
Content
Hello everyone,
Just wanted to share the current plan for what the Height Update will include. Aiming for Alpha 1 in Early March, and Beta 1 (content complete) in the last week of March.
- Convert height stat to be flat centimeters of height.
- Height on character creation screen will add onto a base of 150 CM, meaning the minimum starting height is 151 (around 4'11")
- Add option to toggle between imperial/metric/both on options screen (both shows both the feet/inches and centimeters)
- Add conversion to feet / inches on character screens
- Increase height gain from various height giving things to match this new scaling.
- Change point-buy system so different attributes cost different amounts of points based on how useful they are and how difficult it is to increase them.
- Add height XP to activities, and functionality for height level ups
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- Add metric/imperial options for all measurements in the game
- Retouch/Revamp the 'measure something' activities to have metric and/or imperial measurements, and to increase quality.
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- Add height comparisons to
- Living Room Quick Talk
- Living Room Quick Description
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- Change height scenes to work with this new scaling
- Add at least 2 new height-based scenes
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- Revamp flexibility scaling (so it's more consistently like 10 is very above average, 20 is peak human, 30 is superhuman)
- Add flexibility and height-based amulet and focusing crystal
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- Add Stretching Descriptions
- Retouch/revamp Yoga descriptions
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- Add new Oriander image
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- Add ability for player to use amulets and brainteaser
- Testing and Cleanup
Hope this sounds good and exciting to you all! As always, feedback is appreciated and will be considered. Thanks for your continued support,
- Magnus