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I probably put too much effort into this one, considering it doesn't loop and will only play once...but man, I dig those supple motions.

I might try looping the "Flin quiver, Julie quiver" segment, so that gets stretched out, before they both collapse. Then it'll just fade to an image of them looking each other in the eyes. I'll admit that this gif by itself is missing some helpful buildup and resolution that the game will have.

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The "makeout on the sandy shore" option lost by 1 vote, so out of respect for that, I've decided to change the whole sex scene to take place on the shore instead of on a rock. A compromise of sorts.

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I thought that the quivering in this animation was going to be easier. One time I was fucking around with interpolation modifiers and accidentally made something shake and vibrate with increasing intensity, and I thought it looked awesome!
Couldn't remember how I did it 😅
So instead, I tried using the noise modifier on the location of the bone:

Which is basically just saying, "shake the bone a lot between these specific frames, and fade the shaking in and out." This ended up being a little more finicky than I was expecting, but I'm pretty happy with the result.

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I got a ton of shit to do still, so I'm gonna get back to it.

Enjoy ~💕🎶

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Comments

Sieg Warheidt

Are you using blender? I admit I want to get into 3D art but am uncertain of what to use

flinpaltwell

Yes, I use Blender, and I freaking love it. But I'll try to give you a mostly fair rundown: If you're interested in making erotic visual novels like I do, the 3 most common pieces of 3D software people use are Daz3D, Honey Select 2, and Koikatsu. Daz3D is for realistic models, and is by far the most popular for making erotica. I personally can't stand it and find it uncanny as fuck 😂. Honey Select 2 is second-most popular, good for anime-stylized realistic models (like the Final Fantasy 7 remake, but lower quality). Koikatsu is the same company as Honey Select 2, but is more geared towards toon shading like I use. However, in my opinion their shaders and models are painfully obviously 3D. - The above 3 are examples that sacrifice control/power for ease of use. It's a lot easier and faster to make a sex scene with two characters. You get tons of pre-built assets, character creators, animations, etc. You can edit animations and poses and such, but it's very difficult to model your own stuff (I've never used Daz3D so I can't speak to that one so much). And the animation capabilities are much more limited. Still, people make plenty of impressive things with them. - If you're interested in REAL 3D art (lol), then I would instead turn your attention to Maya, ZBrush, or Blender. Maya is the industry standard for 3D modeling. It's also obscenely expensive, and frankly, I personally found its 3D modeling capabilities inferior to Blender's, though it does surpass it in many other regards (Maya has far better animation tools, fluid simulations, rendering power, particle simulations, and more). Even if I could afford it, I didn't like using Maya when I tried the free student license. I will also mention 3DS Max here, made by the same company as Maya, but geared more towards architectural or engineering-type modeling. ZBrush is purely dedicated to sculpting. You might see timelapses of people who sculpt up a 3D model of someone or something cool. Often, they're using ZBrush. It's unparalleled for sculpting, and can't do very much more than that (no animation capability at all). ZBrush is moderately expensive last I checked. Blender is FREE, and always will be due to its special open-source license. It's the only real competitor to Maya on this list, and while Maya is the industry standard, Blender has been on the rise in recent years thanks to some incredible updates. It's massively popular amongst indie devs. There are other options too, such as Houdini, but my experience is much more limited there. If it's not obvious, I personally recommend Blender. It's both free and incredibly powerful. There are also many, many free resources available for learning Blender, including a metric fuck-ton of youtube video tutorials. I'm also going to be releasing the Blender files for my characters when I finish LLRR, so if you know how to use Blender when the time comes, you'll be able to make all the Samantha content you want lol.