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Night Runnin'...

I wanted to try something a little different this time, so I opted to go for a cel-shaded look! It took a bit of fiddling with the plugin and lighting, but I think it turned out quite nicely. It comes with a non-cel shaded version if you'd rather her blend in a bit more in your scene. :P

Credits to Hunting Sucubbus for the Cel Shading plugin, and Mirabeau Studios for the CUA and clothing assets used.

MEGA: https://mega.nz/file/tKt3CbpS#44PVcoKX0KpfxefLmlCcljK9JrmKDvCArEY1XpKOhJY

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Comments

Dotty

Probably the best use of the Cel-Shader plugin I've seen, great job

Marcus Kethler (edited)

Comment edits

2023-08-09 07:35:58 Hi , one question , as I've loaded michiru model , she has visible nostrills in model without celsshading effect , then a little dot in the middle - is there any way to hide this or make nose bigger?
2023-07-09 00:29:57 Hi , one question , as I've loaded michiru model , she has visible nostrills in model without celsshading effect , then a little dot in the middle - is there any way to hide this or make nose bigger?

Hi , one question , as I've loaded michiru model , she has visible nostrills in model without celsshading effect , then a little dot in the middle - is there any way to hide this or make nose bigger?

Dotty

You may be able to adjust the nostril width or overall nose size through the Female Morphs tab of the edit mode atom settings. Just look up 'Nose' or 'Nostril' on the tab and you can play around from there

Sivel

The dot in the middle is her actual nose, which is part of the face texture. The nostrils are a side effect of how VaM handles morphs around the mouth/nose area. You can smooth it out but it’ll come back when making expressions. I could see if another CUA object could work if squishing the nostrils small enough doesn’t ruin her face too much.

Sivel

Thank you, really appreciate it! I’m considering making more looks that could take advantage of the plugin. :]