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I'm trying something different with this one. Instead of doing things destructively I'm using modifiers and shapekeys only. when it comes to the cuts I made it so the pose can be changed at any time and the cuts will still line up with the outfit. This means if I ever want to make another figure using the same outfit and different pose then it's super easy to do so!

The modifyers only apply once the mesh is exported. Which means I have to separate the objects in an external program.

She just needs a little more work (especially on the staff) then I can start printing!

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Glitch

goddamn that's so clever... and totally hidden once assembled <_>