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Continuing on my series of larger maps, this week is a nice big rectangular map! The inspiration for this one came from from a little area in the Bloodtide Coast region of Guild Wars 2, where a waterfall empties into the bay under a bridge.

As you can see above, the Adept version of the map is a vision of a bleak bridgeless future. Your players will have to be crafty crossing now, using resources to easily cross above or else braving the swift waters below (I hope there aren't quippers down there X_X). 

Anyway, let' talk about the map!

1. As you can tell, things stayed more or less the same from early on. There's an extra bush here or one less bush there, but overall I didn't have any major revisions. 

I gave up on a little alternate route on the right side however. You know the little sandy path between the rocks?  The two points above and below where the rocks draw near were supposed to hang over the sand originally, ideally a gap just big enough for someone to jump. I was struggling to make it obvious that they hang out over the sand, and after a few tries I called it quits. It still looks fine, but that's an effect I'll have to try again another time.

2. Outlines! This one didn't translate as well to outlines as I would have like (a little bit too messy). The new brush I've been using looks great by the end of each project, but this stage never looks as nice as I would like. What can you do, right?

You might have noticed that in the rough sketch I drew some of the trees as palm trees, or just as big fronds. I haven't found a way of drawing those yet that I like, so I'm sticking to semi-tropical maps for a little while rather than full tropical. I'll find a satisfying way of drawing them sooner or later so don't be disappointed if that's what you want to see :) 

3. I messed around for a while with the color palette here. I like yellow-ish grass, but I originally wanted to make this one more jungle-y. A more all around green palette didn't feel right though, so I went with more my usual style.  In hindsight, my shadows aren't quite as blue as I wanted them to be either, they seem just a little too on the gray side. 

I think some of my rock walls turned out looking veeeery good, especially those in the bottom right. Lookin' good, rocks. 


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Comments

Eric Scheid

Big maps are great, especially if they suit just taking a chunk.

Anonymous

I absolutely love this map. Maps like these are exactly why I sponsor you. :) Edit: I actually upped my pledge once more cause its just so worth it!

neutralparty

Thanks a bunch :) I try to make every map better then the last, so hopefully it only gets better from here

n a

what size is this one (rocky stream) for roll20?

Eric Kooistra

For some reason I can't download the "Adept.zip" of this.