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Ok So I know when the arc will end. 167 will be the last Matt chapter and 168 will be the end of BOOK Emp pov. That has us ending the arc on the 19th. Ill probably post on the 22nd as well then just take off the last two days of the month. So FYI to everyone.


Chapter 163


Queen smiled as the waiter placed a chocolate lava cake in front of her. The cheery expression melted into a frown when a tall woman with platinum blonde hair and sparkling amethyst eyes sat herself down in front of Queen, in the seat right across the table.

At first, she assumed it was a fellow competitor who was taking liberties to sit down at her table, but her spiritual perception said that this woman was clearly above Tier 20. So, not her competition.

Probably another fucking reporter.

The woman remained silent and only flicked an eye to her dessert.

Unwilling to speak first, or maybe at all, Queen dipped her spoon into the perfectly cooked cake and shoved the spoon through her mask.

The masks were wonderful things. They didn’t hamper her ability to eat while still concealing her identity.

Halfway through her dessert, the interloper quietly coughed.

Queen stared down the woman, but she once again offered nothing back.

She cleaned the plate and began standing up from her seat when the silent stranger finally spoke. “Stubborn one, aren’t you?”

It wasn’t really a question, let alone one that warranted a response, Queen ignored the woman and put away the tray she had been served on. The woman shadowed her out of the bakery before demanding, “Really? Are you not at all curious about who I am?”

Queen sort of was, but refused to take the bait. No random, higher Tier woman should be prancing around Tur'stal’s backyard like this, unless she was invited. That might mean she wasn't a physical danger to Queen, but it didn’t mean this nuisance didn’t have some agenda of her own.

Queen then noticed how no one else was reacting like they could see or hear the woman. People didn’t even seem to notice as they all stepped around her when walking down the street.

Yet another reason why keeping her mouth shut was the best choice.

They had reached the teleporter pad which would blink her to her room when the tagalong stepped forward, gestured forwards, and asked, “Now hun, aren’t you going to invite me in?”

Queen quirked an eyebrow under the mask as she activated the teleport.

“Hell no.”

Then she was gone.

Queen stepped off the platform in her suite when she bumped into someone standing in her path. The tall woman with platinum blonde hair and amethyst eyes.

Immediately, her sword was in hand and cutting down at the intruder, while she howled for Tur'stal and set off an emergency ping on her AI.

Her unwelcome guest simply stood there as her sword pressed up against a repulsion barrier and whistled low. “There we go! Now, that's one of the best manifestations I’ve seen from a mortal. Period. Very nice! However— ”

Before she could say more, Tur'stal appeared with a put-off expression. While nodding to Queen, the more literal Queen took in a deep breath and then sighed it out while turning to the invader. “There are better, easier ways to do this, Carol.”

The Royal looked back to Queen and flopped a hand in the self-satisfied blonde’s direction. “Queen, this is Carol, your assigned manager for The Path. Believe it or not, she’s quite good at what she does, and she specializes in honing Concepts and Intents for young Pathers, which seemed ideal for you. Carol was even Duke Water’s manager back when he was on The Path.”

Tur'stal rubbed her tongue across her teeth before adding, “As you will come to learn, the best managers often have— dare I say— asinine quirks and eccentricities that can make them bothersome to deal with. Carol here isn’t the worst, not by a long shot, but she likes to introduce herself by seeing how far she can push her new charges before they attack. Often very justifiably. If you want a different manager, simply say so and we will get you one. You wouldn’t even be the first to give Carol the boot for her antics. However, she was selected for you in particular because we believe she fits your needs better than anyone else that we currently have available.”

After a moment of consideration, Queen nodded at Tur'stal, who then returned the nod, folded her arms, and glowered at the manager.

“Carol, do not foul this up. Not today. Freir pulled a similar stunt with his charge in order to— and I quote— ‘assess the damages’. And guess what? Now we’ve got an increasingly unbalanced Pather with an incredibly concerning Talent-Domain combination who is refusing to even meet with any potential manager or team. Because who needs support systems, right? That disaster is enough of a mess to clean up. Do not make my day even worse by ostracizing yet another elite Pather with known trust and authority issues.” Tur’stal paused and looked over. “No offense, child.”

Queen just shrugged. It was a fair assessment.

The Royal shot her back a small smile. “At least someone’s being reasonable today.”

With a long look at Carol and a final ‘humph’, the Royal disappeared.

The other woman let out a low whistle into the empty space and whispered through gritted teeth, “Mara’s tits! Freir, you troll runt. You poke at the curious playful kittens, not the feral rescues.”

Then, Carol turned to her new charge and smiled again, while distinctly not moving out of the opening, preventing Queen from exiting through the small, recessed nook containing the teleporter pad.

Seeing that she was boxed in, Queen whipped her sword at the higher Tier again. The cramped space forced her to expend more willpower while twisting space to avoid scraping the walls, but Carol laughed as she dipped back out of the way before bunny-hopping back a step.

“You have spunk, hun. And I like it. Drive and determination. The two things I demand in all of my charges. Before we begin, we need to talk about your Talent and skills though. I don't have access to them, but I can make some educated guesses. I’d prefer to know for sure though. Would you mind sharing them with me?”

The way cleared, the younger woman headed into the suite. After leaning her greatsword on the wall next to her, Queen plopped down on her bed and scrupulously appraised Carol.

Tur'stal recommended her highly, and that certainly counted for something. How much so, Queen wasn't sure. Nonetheless, if this vexing woman trained Duke Waters into a behemoth, she was probably the right woman for the job.

Queen just didn’t like her attitude.

Still, Tur'stal claimed that all the best managers had their oddities. It sounded like Carol’s were more about the initial impression, which was something that she could deal with. If her shenanigans continued, then…

That bore some thinking.

After letting the idea stew in her mind for a good five minutes, she finally consented and sent all the details. Queen wanted to complete The Path, and she had heard that a good manager was worth their weight in Tier 50 steel.

Carol bobbed her head and hmmed as she read through the information. Finally, she declared, “A good start! And your progress, as noted by Aunt Helen, has been fantastic.”

Queen noted that even her irreverent manager referred to the old bird as Aunt Helen, but filed it away when she saw the gleam in the woman's eyes.

“I want to get you as good with your Concept as Aiden was at your Tier, and I also want to help grow your Talent. Both are a tall order, but it’s possible, in my opinion. Then, you'll be a monster of a caliber rarely seen. But first, we need to talk about your progress in the tournament. I don’t like how things currently stand. We have a little more than a month and a half left, with only two weeks before the top fifty fights start to really prepare. And I want you to take second place in both the solo and team competitions.”

Queen’s eyebrow shot up. Carol must have seen it, because she said, “Yes, only second place. Sadly, one of the other teams has had a management team since Tier 6, because of one of their Talents. Knowing who that manager is, I doubt we have a good chance of winning in the short run. Maybe if it was just about the Talent, but they’re plenty good on their own. Honestly, I’d say their natural prowess is at least comparable to yours. Just with decades of professional refining.”

Queen clenched her fist. “That hardly seems fair.” She held up a hand to forestall any comments. “I know nothing is fair, but being the only ones with a manager seems like way too big of an advantage.”

Carol chuckled, “Well first, they’re not the only ones out there with a manager already. They just qualified the earliest, and are the only ones I’m overly concerned about. Secondly, that kind of thing comes with downsides, believe me. In this tournament, you're better off than if you had me early. Otherwise, I’d have been forced to make you fight with a wooden spoon, and a dull, mildewy one at that.”

Queen filed that tidbit away and asked, “What's your plan then?”

Carol smirked. “We have a little time now that all the managers have been assigned, and we have free reign to train you. As it stands, I believe you’ll take second place in the solo fights, and then maybe third or fourth in the team fights. I’m okay with that first one, but disgracing yourself in the team battles is unacceptable. I intend for you to win second place there as well. And to do that, we’ll need to change up your training. You need tools to counter some of your more problematic matchups. Additionally, we need to shore up a few weaknesses you have, particularly concerning how you use your Concept.”

Carol waggled a finger, and Queen was almost lost in her purple eyes. “But first, we need to talk about an opportunity one of my colleagues offered. She's well known for breeding monsters and —”

Queen interrupted, “Another manager? The same one who is training the people you expect to beat me?”

Carol nodded. “Yes, and I even have permission to tell you who they are. Quill and Torch. Though I imagine you already suspected as much. Their manager wants to send them into Minkalla directly after the tournament,  instead of at Tier 13, which is normal, or even at Tier 12, when it's just stupidly risky. She wants them to go at Tier 11, when it's utterly suicidal.”

The unspoken rule of ‘risk equals reward’ rang in Queen's ears as she processed Carol’s words, but she kept quiet.

“The sadist has officially invited you to go in with them. While I agree, it's up to you. That place is dangerous, but going in at Tier 11 is the best time for you. I would be hesitant to send you in alone, but with them, I think the risks are minimized. Plus, their lead will only widen further if they go in, but you don’t.”

Queen mulled that last bit over before asking her own question. “What is Minkalla anyway?”

Carol's smile twisted deviously. “Minkalla is a word from a long-lost civilization. It means ‘forge’, more or less. The precise translation is more complicated, and has a bunch of cultural connotations. It simultaneously means forge, anvil, hammer, right of passage, and is a part of the character for refinement. In the modern day, we just say it translates to The Forge for simplicity.”

Her new protege looked less than impressed so far, but Carol just rolled on. “What we’re specifically talking about here is a very special place called Minkalla. Its creation predates any known record, but it’s been theorized to have either fallen from a higher Realm, or to have been the collaborative work of at least nine different Tier 50s in this rock-bottom Realm. It’s said that they would’ve used materials from multiple Tier 49 to 50 rifts that no longer exist.”

The Pather’s attention was hooked now. Carol beamed inside. Time to reel the fishy in.

“This Minkalla, or ‘The Forge’, is exactly what it sounds like— a place to refine the body and spirit before Tier 15. If you want to go, you'll be unprotected, as no one above Tier 14 can enter. That includes spiritual senses. You'll need to fight against opponents as high as Tier 14, and all the other Great Powers have access, and will also be sending in their promising youths. The Young Masters from the Sects. The Heroes from the Guilds. The Alphas from the Monster Collective. The Slayers from the Federation. The Gladiators from the Republic. The Chosen from The Corporations. The Knights from the Clans. Our own Ascenders. Everyone sends in the best and brightest along with their Ascender-equivalent hopefuls.”

“And the lower the Tier, the better?” Queen quizzed.

“Yes, with Tier 11 being both the minimum and the most rewarding. Anyone below that gets blocked at the entrance. While there isn't a hard limit on how many people can get the best rewards, there are soft limits based on Tier. The fighting will become brutal, vicious, and completely merciless. Despite what the treaties say, some Great Powers also send in literal death squads of peak Tier 14s specifically to hunt down their rivals’ most promising fighters. It's why I wouldn't be willing to send you in before Tier 12 normally, but with the other two—”

Her hand wavered in the air.

Queen pondered for a while before quickly nodding. This Minkalla sounded like an opportunity she couldn't afford to pass up.

“I agree. But first, I’m not content with settling for second place. What can we do to get me first?”

***

The elimination down to the top fifty devolved into brutal battles that pushed everyone to their limits.

Mostly, it came from the losers bracket. Anyone who had been eliminated from the main competition had then been forced to fight in winner-takes-all battles for a static two hundred positions. That repeated every day until the top fifty were decided in the winners bracket.

Those who survived in those brackets, like Kyle, turned into battle-hardened monsters who put everything on the line in every battle. Their friend had experienced a surge of growth in the last few months as he doggedly clung on to any last hope of reaching the top fifty.

At least, that was how it worked for the solo tournament. Only a third of those numbers remained for the team battles.

Today was the first chance for the resurgent losers to issue their challenges to the top fifty winners.

Quill and Torch idled next to each other at the far right end of the waiting area with all the other top competitors like Queen, Adam, Rewind, Nyx, Sam, Diana’s team, Carlo’s duo, and any others who had managed to make a name for themselves over the last year.

It was a cornucopia of power on their side, but two-hundred hungry wolves eagerly prowled among the three new arenas brought out for the event.

The organizers could have utilized one of the smaller spatially expanded arenas, as commonly used for the last six months, but this was also a highly anticipated, publicly broadcast event, and they clearly intended to put on a show.

Quill was even shocked to see a few million civilians stream into the spatially-enlarged, heavily shielded viewing boxes so they could enjoy the action live. Tur’stal was breaking from normal protocols by allowing live audiences this early.

But this tournament had already had a dozen weird wrenches thrown into the mix. What were a few more?

Under the mask, Quill watched as number two-hundred was given a chance to challenge one of them.

Assuming this dog-and-pony show would take a while, he turned to Queen and tried to strike up a conversation. Through his AI, he messaged,“So, anyone you’re looking forward to fighting?”

Their newest future teammate only tilted her head slightly to peer at him before nodding to the long line of the losers bracket. “Ollie has an interesting skill set that would be fun to fight.”

Quill nodded, but ignored the woman that Queen had indicated.

After Luna informed them that she had a big expedition planned for them, and wanted to invite Queen, he and Torch had been trying to get to know the woman a little. Their efforts were handicapped, as the woman only appeared at her scheduled duels before vanishing, like smoke into the wind, after the matches ended.

Luna and Kurt declined to explain where the group would be going to any degree. Instead, they simply stated that the big surprise was equal parts opportunity and risk. The only meaningful tidbit they dropped was that participants needed to be peak Tier 11 to earn the greatest gains. Alternatively, having the best chance of survival meant going in as strong as possible.

Thankfully, Luna at least gave them a soft timeline of sorts; maybe three years after the Breakout Tournament wrapped up. Less, if they were unlucky. Before then, they all needed to advance all the way to peak Tier 11.

The Curve normally allotted up to five years to go from Tier 11 to 12, so he and Liz were slightly skeptical that they could Tier up to 11, and then rush to the very edge of Tier 12 in three years or less. Not with the normal restrictions they dealt with, at least. Luna had refused to say more, but once they pried some words out of Queen, she unknowingly slipped up and gave them a name.

Minkalla.

That lead was enough to dig through the EmpireNet with. Half-surprisingly, a moderate degree of information was available without resorting to obscure avenues. Minkalla was an automated trial planet. Only Tier 14 and below could enter— from any Great Power. For reasons not really explained in the info packets, no one nation could hold the place for themselves, or even block another from accessing it.

It was mysterious, and horrifically dangerous. An estimated sixty percent of those who entered the place never came back out. Why so many died, they couldn’t find out, but it was enough to get them to start planning.

The place predated the founding of the Fallen Empire. Even the conservative estimates put it at trillions of years old. When the once-united Realm shattered into the modern Great Powers, each side had fought to seize control of Minkalla for themselves, but never succeeded. Oddly, each fledgling nation signed a treaty guaranteeing equal access and ownership to the trial world well before the Great Splinter War ended.

They also found out the reason for Luna’s dicey timeline. Anyone could enter at any time, but almost everyone waited for what was called the ‘turning of a cycle’. During this period, the trial’s rewards massively increased in value. A cultivator could only ever enter once, so no one wanted to squander the opportunity on anything but the best rewards. In general, the cycles turned at semi-predictable intervals, around every five to seven years with the occasional outlier. Based on this, the next ‘turn’ was expected to occur in three to four years.

Even after learning all of that much on their own, Luna and Kurt continually withheld any further details.

They told Matt and Liz to focus on winning the tournament. Minkalla was a concern for afterwards. A concern the pair clearly weren’t ready for if they couldn’t even sweep this middling competition.

With no idea about the unnamed rewards, but knowing Luna wanted them to go in at the lower Tier and with Queen, they expected the place to be a dangerous area. They just didn’t understand how the restrictions were enforced. A rift might not give rewards to higher Tier people, but it didn’t force them out or keep them from re-entering once they delved it.

The way people talked about the place was almost as if they were referring to a planet, and not a rift.

Left with more questions than answers, they did the only thing they could do. Pester Queen.

Sadly, she knew less than they did, as she hadn’t bothered to look the place up. When pressed, she simply said that she had been busy.

After learning nothing more and acquiescing, he and Liz hoped to get to know the woman behind the mask better, especially before they ventured through anywhere dangerous with her. As they expected to be whisked off to who knew where after the tournament, they needed to try as much as possible now.

Queen, while recalcitrant, seemed open to chatting in small bursts.

Quill looked at the ring and offered, “Honestly, I’m hoping Betrix gets through. Her spells are weird, and I’m looking forward to fighting her.”

Torch added, in more of a Liz tone, “Nah, I want to fight Tie. I’ve never heard of a silk manipulator before. That's just cool.”

Quill and Queen nodded to that. The Talent was cool, and even seemed to make the silk fire resistant. They had actually lost to a water mage who had drowned them, which was an amusing turn of events.

After that loss, the masked Pather had gotten new armor, and the tactic hadn’t worked since.

They had been standing around for two hours when Quill eventually got tired of it, and he pulled out a few chairs for Torch, Queen, and himself.

It only took a few seconds for Adam and Rewind to saunter over and pull out their own chairs. Adam was even kind enough to make an umbrella to cut the sun for them, and they all started to idly chat.

Everyone had secrets, and they were all still competitors in this tournament, but they were able to add their own color commentary for the ongoing fights.

As they were the top Pathers, no one in the bottom fifty dared to risk their challenge on them when there was easier prey, but they still watched and analyzed everyone who managed to take or keep a ring. As the beat person had one opportunity to challenge anyone in the top fifty, the challenger had the tactical advantage, and the lower positions changed hands frequently.

Quill whistled as a masked Pather named Boulder took the stage and challenged one of the original top fifty who hadn’t been called to fight yet.

With the challengers’ greater numbers, any top fifty competitor that had taken part in each of the two most recent fights was immune to a third challenge in a row. But even with that rule, the losers bracket competitors were mostly sticking with those of their own ranks who had earned a place in the top fifty, or rather, the bottom twenty-five. No one had tried to challenge anyone above the the twenty seventh spot yet.

Quill was just wondering when, or even if anyone would risk a top half challenge, when someone called out Adam.

The woman standing on the stage was glaring at their table with a simmering rage.

Adam sauntered over to the large, spatially expanded ring and waved at Patty with both hands.

“Hey darling, nice to meet you. You come her oft—”

Before Adam could utter more, a bolt of mana shredded his projection, leaving behind only swirling mists.

The illusionist’s first trick had already been discovered, at least on a surface level. Anywhere he appeared to be, he never was. Ever. But what made him extra dangerous was the fact that even knowing this and knowing he was an illusionist, no one had managed to counter him.

Even as the bolt traveled, Patty spun a sphere of water around herself, warping the audience’s view of her.

The mist reformed into a whole new person and continued to speak, but the arena filters prevented everyone from hearing what was being said.

Patty started spam-casting wide area spells, but Adam's projection just laughed and laughed as it continued to reform.

The main point of her water barrier became obvious when she cast an arena-wide frost spell. In an instant, the battlefield was flash frozen. The humidity in the air transformed into a minefield of airborne frost and ice crystals.

As sparkling ice crystals floated in the cold, biting air, Quill whistled. That massive cold attack explained why she dared challenge Adam. In theory, she should have found his real body in the ice-filled air, with the moisture latching onto his body surface as it froze. Reality wasn’t so kind. There was no disturbance, or even a fluctuation to show a hidden person.

Out of nowhere, her head jerked back and her neck opened wide. Blood spurted out of her wound. Even through the ice-coated sphere, Adam executed her with ease.

That was impressive. Quill wondered how he had managed it. The water sphere never rippled, and neither had the outer ice layer been shattered.

As the fight ended, Adam sauntered over and laughed, despite his illusion self looking nothing like what it had looked like before the fight.

Quill and the others laughed with him, but all took the lesson to heart. Adam was more than he seemed. Much more.

Annie, down in thirty second place, was then challenged for her spot, and even though Quill kept his eyes on the table and other top Pathers, he watched with his AI to see how his friend did.

Annie hadn’t expected to make it this far, but after realizing her Concept, she had turned into a calculating assassin who always knew the best place and time to strike.

They had done some sparring, and now, without [Cracked Phantom Armors] protection, he had no chance of beating her. She would dodge everything he threw at her as if she knew it was coming, and then take advantage of even the slightest of openings to gut him like a fish.

It burned her willpower at a degree close to when he first got his Concept and used its repulsion effect, but when she could slip into that empowered mode, she was nearly unbeatable.

They theorized that her Concept acted like a pseudo Seekers ability, and both guided her actions and body. She hated that second part, but admitted that it was useful. Her Concept also guided her to what she considered evil, or in need of pruning, pushing her to take those entities out.

Creating her own Concept had catapulted Annie from the middle of the top thousand to a proper top fifty Pather.

Her first opponent was a large melee fighter who used a fairly typical melee style of sword and shield, with a few assistive spells.

Even as the fight started, the melee fighter cast a spell that encased him in mana armor, but unlike normal spells, his variant concentrated the protection around the joints and other typical weak points in armor.

Quill wondered how Annie would handle the change in tactics that the spell would force, but no one, including him, had expected his rambunctious friend to dance around the larger man for nearly ten minutes. She spent the entire time just dodging, before finally lurching forward and driving her glowing dagger into the man's heavily armored back.

The dagger, which should have skittered off the material, slipped right through mana and metal as if they weren’t there, and almost immediately, the referee teleported the man out of the arena.

The ref even took the dagger, and only returned it after close to ten minutes.

Now that all the top Pathers were looking at Annie, Quill was able to do the same, and inspected her new dagger and skill.

He had been the one to enchant the weapon for her, and knew how special it was.

Made from a Tier 14 viper’s fang, the weapon couldn't slash worth a damn, but it innately had part of the armor-piercing properties it did when the snake was alive.

He had then slapped it with every endurance rune the monster material could handle without unbalancing the weapon. Sharpness and repair runes were almost secondary, but had also been added.

Taking advantage of the fact that monster parts could hold more enchantments than even wood of the same Tier, he had been able to put one final rune on the weapon.

It wasn’t really a true enchantment, but it gave Annie's neutral mana a sharpness sub-aspect, and gathered it around the tip of the weapon. It might look like a typical enchantment or spell buff, but the effects were multiplied. Matt made a mental note to examine the dagger with Annie after this. The item had been tested, but this was its first real world application, and it would need to be inspected then further refined.

Annie had loved the dagger, despite it costing her most of her team's points, but they had all agreed to spend the points to ensure her continued victory. As both sisters were in the top fifty, they would easily earn their points back, as long as they didn’t get kicked out now.

Emily was scary herself, consistently one-shotting her opponents. But she had also gotten slightly lucky in the sense that no one who countered her, like Rewind or Adam, had been placed in her bracket. Even so, she had still charred a path through the competition, making most unwilling to challenge her to this point.

Tara, their final friend in the top fifty, was challenged for her spot just seven bouts later.

She sauntered to the stage as if unworried, but Matt had heard more than his fair share of worries and complaints over the last few days as the nerves started to get to her. Despite being both strong and competent, Tara was worried like a mother hen that kept checking on her first eggs.

Even Emily had slipped away, despite her girlfriend duties, after an hour of her second round of complaints.

Matt had planned on yelling at her for ditching them, but she had returned with a pitcher of Tier 12 beer, and the two of them proceeded to get Tara properly sloshed, helping her to forget about her worries.

Tara stood on her platform, and Quill could almost hear her cursing at her opponent.

Another heavily armored man stood across from her, wielding a massive tower shield that had visible runes carved onto the front of it.

Repulsion runes were an interesting choice, but they were a good counter to an archer or other long ranged attacker that used mostly physical projectiles.

Cataphract, the man who was fighting her, took the first two arrows on his shield before planting his sword in the ground and beginning to cast a long spell. Tara tried to interrupt his casting, but her arrows were ineffective against the large slab of metal.

When Cataphract finally finished his spell, they all understood why he had chosen such a name.

From inside of body, a heavily armored horse made from mana stepped out and grew to massive proportions. It was seven feet tall at the shoulders, and the horse was heavily armored, just as Cataphract himself was.

Even Quill had to whistle at the imposing sight. Whatever Cataphract's Talent was, it was imposing to look at.

Once on the horse's back, he pulled a long spear out of a spatial backpack and brandished it while blocking every arrow Tara shot at him.

With just his knees, he sent the horse into a gallop, forcing Tara to leave her starting area.

It was an awful arena for her, being wide open, but she immediately started to shoot skills at Cataphract's mount to little effect.

The arrows passed through the horse as if it wasn’t there at all. Not how most summons or projections worked, but it made for an interesting Talent.

Being forced on the defensive, Quill could now see Tara calming down and settling her nerves. That immediately changed the way she fought, and despite being forced to dodge repeated charges from Cataphract, she started to push the momentum of the battle to a more neutral position.

Neither stopped moving throughout the exchanges, as that would mean certain death against the other's arsenal.

Tara rolled out of the way of the spear and dodged a shield bash, but held her arrow fully drawn, and from the ground, released the crackling lightning arrow. The projectile was again caught by Cataphract, turning his horse on a mana stone, which allowed him to get his shield between himself and the arrow. But Quill had to stifle a fist pump at her success as the arrow punched through the runes’ effects, and struck the shield directly.

Repulsion enchantments had a weakness against magical attacks, and using enchanted arrows could normally get around such effects, at least to a lesser degree.

It was a pretty obscure rune, and he hadn’t been able to tell her the weakness, as Cataphract had only unveiled this new shield once the fight started.

Tara, for all the things she was good at, was no enchanter.

Quill was just happy that she had figured out the answer she needed to beat her mounted opponent.

Still, she was at a disadvantage in height and speed, and was only able to pepper Cataphract while he rode her down or passed by. The problem was, he was learning her dodging patterns, and his spear started to get dangerously close to skewering their friend.

Finally, Tara dodged an attack, but Cataphract made his horse rear its front legs and stomp down as it twisted.

Despite her magical arrows piercing its flesh without issue, the summoned horse’s hooves landed true, and crushed Tara’s leg.

Still, she had drawn an arrow and loosed it right up the man's underside.

Everyone cringed as Cataphract tried to stand in his stirrups, but paused and fell backwards to the ground as his summon dissipated.

Quill closed his legs in solidarity. No one missed the arrow sticking out of his clenched legs as Light, who was giving color commentary in the box, laughed.

“Ohhh, he's going to feel that today and tomorrow. Healing or not, you don't forget someone shooting an arrow up your taint. Ouch, ouch, ouch. Tara, you vicious woman.”

Tara was brought back to her spot, and a healer started to attend to her. She had a place in the top fifty to defend, so she needed to be ready for potential challengers.

She at least had a round of time where no one could challenge her, and that proved to be more than enough time for the healer to fix the powdered bone.

Now that she was mobile again, no one was going to risk getting an arrow in such a sensitive spot, so they chose targets who they considered to be easier opponents.

They were approaching the last thirty challenges when Kyle finally had his chance to challenge one of the top fifty; Quill was interested in who his friend would choose.

He hadn’t told anyone, but Torch and Quill had a bet going on. As it turned out, they were both wrong. Kyle ended up choosing a tall melee fighter, Fel. He specialized in using a rapier and countering his opponent's attacks before striking a deadly finishing blow.

Kyle beat the man in four blows. In the first exchange, he purposely let Fel deflect an overhand strike, but instead of resisting the parry, he dropped his weapon and grabbed his chest armor, and took them to the ground.

He took a vicious headbutt, which must have broken his nose from the blood that spurted out of his helmet, but elbowed Fel in the throat twice, which ended the fight in short order.

With blood dripping down his armor, Kyle ripped off his helmet and shouted to the sky.

Even Light joined him and congratulated him. “Well done, another of the losers joins the victors, changing their fate through adversity and pain. After he’s healed, Fel will have a single chance to earn a spot back, but I doubt he’ll try Kyle for his ticket back in.”

Shadow added, “Another one takes a spot from the original top fifty, but for how long can he hold onto that position? That’s the real question.”

The answer was, not for long.

Emily, to everyone's surprise, fell to a rogue type who dodged her charged up attacks and landed a throwing knife in her gut, between the leather plates of her armor. Within a second, she was removed from the arena despite the wound not seeming fatal. Emily later told them that the weapon had clearly felt like a growth item as it sat in her stomach, but the referee pulled her out before its abilities became apparent. Whatever it was, the overseers considered the weapon deadly enough to call the match before it activated.

She had tried to earn her spot back, but her challenged opponent brought out a new shield that nullified all the lightning she sent at it. Before Emily realized the problem, the melee fighter had already closed the distance with an impressive movement skill, forcing her onto the defensive.

Emily put up a good showing, even changing her final spell for better effect, but she was kicked out of the top fifty for good when she lost that challenge.

Kyle was defeated by a mage that ranked in the top five of the losers bracket, and lost his position in the top fifty for good after again losing his revenge battle. He was officially disqualified because he took too much damage in his last fight to regain a top fifty position, and was already pushing the healing cooldown limit. It would’ve been his third time to earn a spot, but the accumulated damage added up, and he was unable to participate any further.

Quill knew that they would be having a drunken pity party, as only Annie and Tara were left in the top fifty.

Still, the others would be well rewarded, but their hopes and dreams were crushed with those final losses.

Talous almost made it into the top fifty, but was quickly eliminated after losing the subsequent challenge to take back a spot.

Zeran, from the team who lost to the numbers, earned himself another chance at the top fifty, along with a woman who seemed to change form more than Adam did. Every time you looked away from her or stopped paying attention, she transformed from a large melee fighter with pale skin to a shorter, dark-skinned archer, and everything in between.

No one even really saw how she beat her opponent, just like Adam. She just stood there after the man's throat was cut in an instant.

Considering she never took her eyes off Adam's place on the stage, Quill and the others asked him what was up, and he simply shrugged as if he was unbothered.

“Ladies love me, and after a single night, she was smitten. What can I say? I’m a pleaser.”

None of them believed it, but they also didn’t touch on the topic.

Still, with her victory, the shuffling of the top fifty ended, and they had to go through the same thing for the team battles the next day.

It was actually even less interesting. No one was willing to fight Quill or Torch alone, so they certainly weren’t willing to fight them together.

So, they spent the time with the other top competitors, analyzing the competition.

As night set, the atmosphere of the competition started to boil over with each challenge.

There was still a chance for the loser bracket teams to earn a good reward with the points system. Despite getting points for their placement, the solo and team brackets didn’t award more points than taking multiple top spots in other events over many months.

Everyone was burning with desire as their time in the competition was coming to a close.

Comments

Desidia

It's annoying, but they probably have to go into Minkalla in their Mask Personas. Especially, if they have to fight people from the other Great Powers.

Silvertooth09

Sorry if this was mentioned already but this part is said twice in seperate places. They had reached the teleporter pad which would blink her to her room when the tag-along stepped forward, gestured forwards, and asked, “Now hun, aren’t you going to invite me in?”

Stephen Weinberg

It is going to be very interesting how they balance their personas. It doesn't sound like they can allow themselves to be "muzzled" in Minkalla since they will be playing for real stakes against significantly higher tier opponents. Meanwhile, they will be going in with Queen (whose concept is a dead giveaway) so they can't claim to be nobodies. Matt and Liz could go into Minkalla together and just look like nobodies who are biting off more than they can chew. Add in Queen and all of a sudden Matt and Liz are more than they appear. Meanwhile Quill can't use phantom armor which will be necessary to survive and Torch just doesn't have the same damage output as Liz.

Mister Cakers

I’m guessing their identities are going to be revealed to queen while in minkalla due to a life or death situation, similar to what happened in the golem war.

Xaver Klein

I honestly expected a bit more from the "i'd have to make you fight with a wooden spoon with mildew" bit. was hoping for a "if that would be my handicap, what on earth is theirs???"

Anonymous

eh. Forge sounds like another tournament arc. Don´t like it

ZaA

Ah yes, complaining based not off of reality but assumptions. Very big brain move. Could just as easily be a type of 'maze' where people have to reach something or a survival challenge or literally anything else. You did read that no one over t14 can get in, right? So who'd be running a tournament? Think a bit, yeah?

Azulmar

Forge sounds like a true xianxia mystic realm so I'm excited!

SilasDrekken

If its similar to any arc its probably the arc where liz and matt first met. On a planet where anybody you run into could be friend or foe and you're competing for resources and rifts.

Teatime42

Probably going to be like that training planet that Matt went on at tier 3 way back when imo. Looking forward to it myself.

Obbu

The idea of a team up with queen is *very* welcome, and the re-injection of tension and conflict into the narrative (no babysitters, other factions out for blood, entering the more "global" scale of the universe) is exactly what I'd like to see.

Tjark

Yep, they'll have to do everything in their personas now when doing pather stuff. I just hope they're allowed to tell Queen who they are so they can at least act like themselves in private even with their masks on.

Silver Beard

Too many moving parts that are brought up rarely. Stick to the Main participants...the others feel more like filler than actual components

Silver Beard

I doubt the ruse will hold. Die as a persona or give it all? No- they won't be dieing so the ruse will be up soon, later, eventually- it's assured it'll be done; the only cavaet is can they kill anyone who learns the truth?

Silver Beard

Will Astrid go with them? If they were trying (uselessly) to keep their fake persona's then no; but this opportunity is more than just them. How will Astrid keep up if she doesn't face similiar danger?

Jason

I wonder what the rewards for minkalla would be... custom skill shards? elixirs? training with ancient masters?

Mario Morales

Every time, in every web novel I read, when people say something like this, I think that they are missing the point of the format. Being able to "ramble" a bit is a feature, not a bug. If you're looking for a concise, finished work, then you would be better off going to traditional book sources.

Anonymous

yeah missed a great character reinforcement opportunity there.

Anonymous

better to see people and events now. if they get mentioned for the first time right before use or encounter they feel fake and forced.

Nathan Sto

Well, they actually have all of that already. First from the tournament rewards, second from Aunt Helen on occasion, third from the legacies. I think the rewards will be more along the lines of unique skills, elixirs, or training. Not necessarily tailored to them, but just ones that don’t exist anywhere else. Particularly since they’re going in at T11. I could also see some bloodline or crafting materials there.

Vincent Setiawan

@C_Mantis Who are you?! How can you know the chapter will end at 167? What have you done to the author?!

Clint

Plus, once Matt tells her who he is, they can spar for real..

Clint

This, exactly. Some of these people will show up in the Forge arc. I'd bet all of them will show up in the War arc, whenever we get to that.

Clint

It's explicitly a place you can't go once you hit Tier 15 -- which is "immortality" when the body changes to run entirely on Essence. Carol tells Queen: "‘The Forge’, is exactly what it sounds like— a place to refine the body and spirit before Tier 15" I'm thinking they can gain some kind of major benefits to body and/or spirit, like they did from the Tree of Perfection, but benefits that will carry over past Tier 15.

Desidia

That's only if Queen is willing to be open and vulnerable.

C_Mantis

It will not be like any of those things FYI. Its something new and hopefully cool.

s

"Melinda’s entire team was good but if Quill was behind honesty their team as a collective didn't have the desire to be the best which kept them down. Tara on own for the first time as a cultivator" fucking....what?