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In the world of adventure games there's a place some of you may have visited. It's the seemingly unsolvable puzzle of Witt's End in the original adventure game, "Colossal Cave". I have reached Witt's end with Tyrano builer. I've wasted so much time and effort trying work around it's stupid bugs. 

When I say stupid bugs I really mean STUPID. The volume control only controls the volume of sounds that are actively playing. Sounds played later are always played as 100% volume. Brue has to figure out a way to make it work ...

The save game system fails to save about 1/2 the data ... Brue has to figure out a fix.

The game freezes if played full screen ... Brue gives up ever finding a fix after over a year of scream at the engine devs.

The game compiler crashes once the total assets get over about 600MB ... I give.

Witt's End reached.

Fine ... Fuck it.

Unity development of TBT is started. I've been learning how Unity works and experimenting with ways to do what I want in that engine.  I have little more than a proof of concept so far. I'm still trying to find ways to import what I already have as Unity assets. 

Not much to look at but I'm building the fate office ... http://www.turanga-pages.com/TBTUnity/  (Press ESC to make the mouse cursor show so you can get out.)

Uses the Unity WebGL player. I think most browsers support it. If anything won't work it will be something from MicroFlacid. 

Comments

The Dutchman

Or how about this. Take a break from all the problems The Big Thaw has been giving you and go back to The Natural Hookup. The time away from Thaw will give you time to think, and hopefully a fresh perspective.

Steven1771

Any updates my dude?