Witt's End (Patreon)
Content
In the world of adventure games there's a place some of you may have visited. It's the seemingly unsolvable puzzle of Witt's End in the original adventure game, "Colossal Cave". I have reached Witt's end with Tyrano builer. I've wasted so much time and effort trying work around it's stupid bugs.
When I say stupid bugs I really mean STUPID. The volume control only controls the volume of sounds that are actively playing. Sounds played later are always played as 100% volume. Brue has to figure out a way to make it work ...
The save game system fails to save about 1/2 the data ... Brue has to figure out a fix.
The game freezes if played full screen ... Brue gives up ever finding a fix after over a year of scream at the engine devs.
The game compiler crashes once the total assets get over about 600MB ... I give.
Witt's End reached.
Fine ... Fuck it.
Unity development of TBT is started. I've been learning how Unity works and experimenting with ways to do what I want in that engine. I have little more than a proof of concept so far. I'm still trying to find ways to import what I already have as Unity assets.
Not much to look at but I'm building the fate office ... http://www.turanga-pages.com/TBTUnity/ (Press ESC to make the mouse cursor show so you can get out.)
Uses the Unity WebGL player. I think most browsers support it. If anything won't work it will be something from MicroFlacid.