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Hi guys, we've just released the next beginner level tutorial in our Unity 2D top down shooter series, looking at how to create a reusable health system, that allows the Player to take damage from the enemies. Hope you find it useful 😊

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Create a Reusable Health Controller Component (Unity Tutorial | 2D Top Down Shooter)

In this Unity tutorial we're going to look at how to create a reusable health system, that allows the Player to take damage from the enemies. This is the tenth video in our series showing how to make a full top down 2D shooter game in Unity. The playlist for this series can be found here ► https://www.youtube.com/playlist?list=PLx7AKmQhxJFajrXez-0GJgDlKELabQQHT The project files are available to our patrons here: ► https://www.patreon.com/posts/82152626 Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/80357698 The final script can be found here ► https://dotnetfiddle.net/e6mWVH Help support our work: ► Patreon: https://www.patreon.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Creating the Initial Health Controller Script - 00:41 Taking Damage From Enemies - 04:01 Killing the Player When They Run out of Health - 06:11 Adding a Period of Player Invincibility After Taking Damage - 09:19 Summary - 15:44 #KetraGames #LearnUnity #UnityTutorials #UnityTips

Comments

Anonymous

please make how behaviour when player(ragdoll) is over the edge of a platform he is lost balancing animation before he fall, you can improve this with some button to avoid the fall of the player