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Please find the project files for this tutorial attached.

To make the download smaller we've removed some of the assets.

To restore them follow these steps

1. Reimport the following asset - https://assetstore.unity.com/packages/3d/environments/industrial/rpg-fps-game-assets-for-pc-mobile-industrial-set-v3-0-101429

2. Click on the Zombie model in the Models folder - Ch10_nonPBR

3. Click on the Materials tab.

4. Click on the 'Extract Textures' button and follow the prompts

Any questions or issues please let us know.

Thanks

Files

Ragdoll to Standing Improved! (Unity Tutorial)

Previously we looked at how to make a ragdoll return to standing after a period of time. One of the issues with the solution was that if the zombie fell on its front, there was a noticeable flip before it stood back up. In this Unity video, we’re going to improve this by using different ‘stand up’ animations, depending on the direction the ragdoll's facing. The project files are available to our patrons here: ► https://www.patreon.com/posts/TODO Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/79801947 The final script can be found here ► https://dotnetfiddle.net/U70brb Help support our work: ► Patreon: https://www.patreon.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Setting up the new animation for standing - 00:45 Modifying the script to use the new animation - 03:35 Trying it out - 08:47 Summary - 09:33 #KetraGames #LearnUnity #UnityTutorials #UnityTips

Comments

Anonymous

I'm not sure if you take requests. But I would love a tutorial related to your 3d platformer series. If you could discuss how to convert the 1D movement blend tree that determines character movement, into a 2D blend tree that allows for strafing, walking backwards etc.. That would be awesome!

ketragames

Hi, we definitely have plans for this in the future. Not sure when we'll get round to it though so I'll message you directly to walk you through it