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Content

Please find the project files for this tutorial attached.

To make the download smaller we've removed some of the assets.

To restore them follow these steps 

1. Reimport the following asset - https://assetstore.unity.com/packages/3d/environments/industrial/rpg-fps-game-assets-for-pc-mobile-industrial-set-v3-0-101429

2. Click on the Zombie model in the Models folder - Ch10_nonPBR

3. Click on the Materials tab.

4. Click on the 'Extract Textures' button and follow the prompts

Any questions or issues please let us know.

Thanks

Files

Ragdoll to Standing Improved! (Unity Tutorial)

Previously we looked at how to make a ragdoll return to standing after a period of time. One of the issues with the solution was that if the zombie fell on its front, there was a noticeable flip before it stood back up. In this Unity video, we’re going to improve this by using different ‘stand up’ animations, depending on the direction the ragdoll's facing. The project files are available to our patrons here: ► https://www.patreon.com/posts/79801947 Want to follow along? This project is a good starting point ► https://www.patreon.com/posts/project-files-up-71972693 The final script can be found here ► https://dotnetfiddle.net/5ZgWxZ Help support our work: ► Patreon: https://www.patreon.com/ketragames Follow us: ► Ketra Games: http://www.ketra-games.com ► Patreon: https://www.patreon.com/ketragames ► Twitter: https://twitter.com/ketragames ► Facebook: https://facebook.com/ketragames Introduction - 0:00 Setting up the new animation for standing - 00:45 Modifying the script to use the new animation - 03:35 Trying it out - 08:47 Summary - 09:33 #KetraGames #LearnUnity #UnityTutorials #UnityTips #KetraGames #LearnUnity #UnityTutorials #UnityTips

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